Business cards News


Spiderette. business cards

Posted in Uncategorized by admin on the July 25th, 2008

Spiderette is a solitaire card game which uses a deck of 52 playing cards. It is basically a one-deck version of Spider, a popular two-deck solitaire card game. This game should not be confused with Little Spider, which is played differently.

The first 28 cards are dealt the same way as in another popular solitaire game Klondike, i.e. the first column should have one face-up card, the second column should have one face-up card and one face down card at the bottom, and so on.

Cards in the tableau are built down regardless of suit. Only the top cards of each column can be moved; however, a sequence of cards that are in suit (such as 9-8-7-6) can be moved as one unit. Face-down cards that become exposed are turned face-up and empty column spaces on the tableau are filled by any card. If all possible plays have been made, a new set of seven cards (one for each column) are dealt, provided that each column must contain at least one card. After three such deals, and the game becomes stuck, the three left over cards are dealt on the first three columns.

Once a suit sequence of 13 cards from king down to ace is successfully built, it is discarded from the game. The game is won when four such suit sequences were built and discarded this way.


Will o’ the Wisp

Will o’ the Wisp is another solitaire card game which is invented by Albert Morehead and Geoffrey Mott-Smith and is played the same way as Spiderette. The exception is that on the onset, twenty-one cards are dealt into seven columns of three with only the top card of each column face-up.

See: solitaire terminology


External links

  • Spiderette rules

Labyrinth (solitaire). business cards

Posted in Uncategorized by admin on the July 25th, 2008
For other uses of the word Labyrinth, see labyrinth (disambiguation)

Labyrinth is solitaire card game which uses a deck of 52 playing cards. Although the words labyrinth and maze are synonymous, this game and the solitaire game of Maze should not be confused with each other because they are different in the manner of game play and dealing. The rules of the game described below are from the book Card Games for One by Peter Arnold.

The player first takes the four Aces out of the deck and lay them down as the foundations. Then eight cards are laid in a row below these four cards.

The cards on this row can be built on the foundations up by suit up to Kings. Any gap is immediately filled by a card from the stock. Once no more moves can be made, a new row of eight cards is formed. However, once any card leaves the second row to the foundations, it is not filled; filling gaps by new cards only applies to the first row.

Only cards on the top and bottom rows are available and when a card on the bottom row is removed, the card above it is released and can be played. The same goes for a card which is below a card from the top row when that card is removed, when the player decides to fill the gap later or when the stock runs out.

As new rows are formed, chances are that there are gaps in the in-between rows except the top. These “holes” give the impression of a labyrinth, hence the name.

The dealing of new rows, putting cards to the foundations, and filling any gaps on the first row continues until the stock runs out. When the player gets stuck after this point, he can draw any card from the other rows as a last resort.

The game is won when all cards are built into the foundations.

IBM 1013. business cards

Posted in Uncategorized by admin on the July 25th, 2008

The IBM 1013, a device manufactured by IBM transmitted 80-column cards to another 1013 and received from another 1013.

The speed was generally considered 100 cards per minute but believe it could be faster if programmed to send/receive only a portion of the cards if all 80 columns were not used. It needed a full-duplex circuit to operate but at any given time could only transmit or receive.

Auld Lang Syne (solitaire). business cards

Posted in Uncategorized by admin on the July 25th, 2008

Auld Lang Syne is a solitaire card game which is played with a deck of 52 playing cards. It is a game which is somewhat akin to Sir Tommy, except in the dealing of the deck.

First, the four aces are separated from the rest of the deck and placed on the layout as the foundations. The object of the game is to build each of the foundations from Ace to King regardless of suit.

Four cards are dealt below the aces, each starting a tableau pile. The player then determines whether any of the four cards can be built on the foundations. In this first deal of four (and in succeeding deals), when a card is played and leaves a gap it is not filled until the next deal. Furthermore, there is no building or playing in the tableau.

When the player has built all the cards on the foundation that can be played, or if the cards cannot be played at all, a new set of four cards is dealt, one over each tableau pile. This process is repeated until all cards are dealt. There is no redeal.

The game is won when all cards are built onto the foundations. This is rare; according to Morehead and Mott-Smith’s The Complete Book of Solitaire and Patience Games, it can be achieved once in 100 games.

Bluecorner. business cards

Posted in Uncategorized by admin on the July 24th, 2008

Bluecorner Cards Ltd is a British company providing prepaid payment cards aimed at under 18s and adults with poor credit ratings. The cards which last for 12 months are being provided as branded items in association with teenage magazines such as Smash Hits and Bliss and radio station Magic FM. They function as Maestro cards.

Bluecorner cards are managed by Affinity Cards Limited for Newcastle Building Society and are regulated by the Financial Services Authority.

Bluecorner cards are available to anyone 13 years or older which has led the National Consumer Council to complain they could encourage debt and “predispose them to using credit cards when they are older”. [1]


External links

  • Bluecorner public site
  • Bluecorner corporate site
  • The Observer: Teens’ card a poor way for them to master money

Compucards. business cards

Posted in Uncategorized by admin on the July 24th, 2008

Compucards was a computer-themed deck of playing cards with special card games designed by entrepreneur Sam Pitroda in 1983. The cards were numbered in powers of two excepting the ace card, resulting in a progression of 1, 2, 4, 8, 16… Other changes included using Bugs for joker cards and replacing the K King card with a P Programmer card whose illustration resembled Pitroda.


External links

  • Review of Compucards

Compucards. business cards

Posted in Uncategorized by admin on the July 24th, 2008

Compucards was a computer-themed deck of playing cards with special card games designed by entrepreneur Sam Pitroda in 1983. The cards were numbered in powers of two excepting the ace card, resulting in a progression of 1, 2, 4, 8, 16… Other changes included using Bugs for joker cards and replacing the K King card with a P Programmer card whose illustration resembled Pitroda.


External links

  • Review of Compucards

Parallels (solitaire). business cards

Posted in Uncategorized by admin on the July 23rd, 2008

Parallels is a solitaire card game which is played with two decks of playing cards. It is so called because the cards are lined up in rows parallel to each other, so to speak.

First, one king and one ace of each suit is removed and the aces and kings are each lined into columns to form the foundations. The aces are built up while the kings are built down all by suit.

Between the two foundation columns, the player deals a row of ten cards, forming the tableau. All of these cards are available for play on the foundations and the spaces they leave behind are immediately filled from the stock.

When play comes to a stand still, a second row of ten cards is dealt below the first row. All cards are still available for play and the spaces left behind are immediately filled from the stock.

When play comes to a stand still a second time, a third row of ten cards is dealt. At this point onwards, the following rules apply:

  • A card is available to be built to the foundations if at least one of its narrower edges is free. Therefore, the cards at the top and bottom rows are available for play and cards in the middle rows become available after a card immediately above or below it is played.
  • There is no compulsion in filling spaces in the tableau. As long as there are moves available for the player to make, spaces can be filled later.
  • All spaces in the tableau must be filled when play goes on a standstill. The order is from left to right, top to bottom. There is no building at this point.
  • Only when the existing spaces in the tableau are filled is the time another row of ten cards is dealt at the bottom of the existing rows.
  • Peeking on the next card in the stock is absolutely not allowed; doing so will force that card to be dealt to the tableau.

Also, reversals are allowed in the game, i.e. when the two foundations of the same suit meet at one point, the player can move the cards from one foundation to the other except the base cards (ace and king) of the foundations.

The game ends when play stops after the stock has run out. The game is won when all cards are built into the foundations.

See also: solitaire terminology

Spelling Bee (pricing game). business cards

Posted in Uncategorized by admin on the July 23rd, 2008

Spelling Bee is a pricing game on the American television game show The Price Is Right. Debuting on September 15, 1988, this game is played for a car or a consolation prize of up to $2,500 cash; it uses small prizes.


Gameplay

The centerpiece of Spelling Bee is a large board which conceals 30 cards; each card displays “C”, “A”, “R”, or “CAR” on its reverse. There are eleven each of the “C” and “A” cards, six “R” cards, and two “CAR” cards on the board. To win the car, a contestant must select three cards which combine to spell the word “car”, or one of the “CAR” cards.

The contestant is given two free picks from the board at the start of the game, which are kept face-down; they can earn up to three more by guessing the price of each of three small prizes. If the guess is within $10 above or below the actual price, they win that prize and another pick from the board. A perfect bid on any of the small prizes automatically wins the three additional picks and all three small prizes. Any additional earned picks are made, and all cards are kept face-down until the picking is complete.

Each card picked is worth $500 while it is face-down, up to $2,500 for the maximum five cards. The contestant is immediately given the opportunity to take the money and quit. If they refuse, the cards are turned over one-by-one, with the contestant given the chance each time to quit and take $500 for each card that remains face-down. If the revealed cards spell out “car” or a “CAR” card is revealed, the contestant wins the car, but not any money for the remaining cards.


See also

  • The Price Is Right
  • List of The Price Is Right pricing games

Bisley (solitaire). business cards

Posted in Uncategorized by admin on the July 22nd, 2008

Bisley is a solitaire card game which uses a deck of 52 playing cards. It is one of the few one-deck games in which the player has options on which foundation a card can be placed.

First the four aces are taken out and laid on the tableau to start the foundations. Then four columns of three cards are placed overlapping each other separately under the aces. After that, nine columns of four cards, also overlapping each other, are dealt to the right of the aces and first four columns. If the player decides to lay out all of the cards, he must make sure that there are four rows of thirteen cards and the first four cards on the first row should be the four aces.

Here is the method of game play:

  • Only the bottom cards are available for play. Thus, if the cards are overlapping, it is the exposed card of each column; if the cards are laid out, it is the card at the bottom each column.
  • Only one card can be moved at a time.
  • The cards on the tableau can be built either up or down by suit.
  • Whenever a column becomes empty, it stays empty for the rest of the game.
  • The foundations (the four aces) are built up by suit. However, whenever a King is released and becomes available, it becomes a foundation and is placed above its counterpart ace foundation to be built down, also by suit. The same thing can be done for the three other kings. This rule also gives the player an opportunity to place a card on one of the foundations of the same suit if it can be placed on either of them.

The game is won when all cards end up in the foundations. It actually does not matter where the ace and king foundations of each suit would meet and how many cards the ace and king foundations of each suit will have. At the end of one game for example, the K♠ is the only one on its foundation while the rest of spade cards are built on the A♠; the A♣ remains unbuilt because all club cards are built on the K♣; the A is built up to 4 while the K is built down to 5; and the A is built up to 8 while the K is built down to 9. In fact, the ace and king foundation of a suit can meet anywhere.


External links

  • Bisley rules

William H. “Dad” Martin. business cards

Posted in Uncategorized by admin on the July 22nd, 2008

William H. Martin was a photographer and successful post card manufacturer in the early 1900s. In 1894, Martin took over a studio in Ottawa, Kansas. He used photocomposited trick photography and in 1908, produced wildly exaggerated post cards for commercial trade. His range of cards were so popular that he went into the post card business exclusively.

Within a few years, his trick photos made him wealthy. He sold the business in 1912, and founded the National Sign Company.


External links

  • Story of Dad Martin, from the American Museum of Photography

Trionfi. business cards

Posted in Uncategorized by admin on the July 21st, 2008

Trionfi may refer to:

  • Plural of trionfo, Italian triumphal procession
  • Trionfi (cards), 15th-century playing cards which developed into the Tarot cards
  • Trionfi (Carl Orff), a trilogy of cantatas
  • “Trionfi (poem)”, 14th-century poem by Petrarch

Spiderette. business cards

Posted in Uncategorized by admin on the July 21st, 2008

Spiderette is a solitaire card game which uses a deck of 52 playing cards. It is basically a one-deck version of Spider, a popular two-deck solitaire card game. This game should not be confused with Little Spider, which is played differently.

The first 28 cards are dealt the same way as in another popular solitaire game Klondike, i.e. the first column should have one face-up card, the second column should have one face-up card and one face down card at the bottom, and so on.

Cards in the tableau are built down regardless of suit. Only the top cards of each column can be moved; however, a sequence of cards that are in suit (such as 9-8-7-6) can be moved as one unit. Face-down cards that become exposed are turned face-up and empty column spaces on the tableau are filled by any card. If all possible plays have been made, a new set of seven cards (one for each column) are dealt, provided that each column must contain at least one card. After three such deals, and the game becomes stuck, the three left over cards are dealt on the first three columns.

Once a suit sequence of 13 cards from king down to ace is successfully built, it is discarded from the game. The game is won when four such suit sequences were built and discarded this way.


Will o’ the Wisp

Will o’ the Wisp is another solitaire card game which is invented by Albert Morehead and Geoffrey Mott-Smith and is played the same way as Spiderette. The exception is that on the onset, twenty-one cards are dealt into seven columns of three with only the top card of each column face-up.

See: solitaire terminology


External links

  • Spiderette rules

52 Pickup. business cards

Posted in Uncategorized by admin on the July 21st, 2008

52 Pickup (or 52-Card Pickup) is a practical joke disguised as a card game. The first player asks the second player if he or she would like to play “52 Pickup” and if the second player agrees, the first throws the entire deck of playing cards onto the floor. The second player, who must be new to the game to fall for this practical joke, is then instructed to pick up all the cards, upon which the game ends. The title comes from the fact that a full deck of playing cards contains 52 cards.


Fire and Water/Smoke and Fire

A similar game is called “Fire and Water” or “Smoke and Fire” depending on personal preference. One person shows another the bottom of a card deck, and the other person says “Water” or “Smoke” if the card is black, and “Fire” if the card is red. Once “Fire” is said, the player holding the deck “fires” (throws) the deck at the other player, who must then throw the cards back at the other person.


Cattle Rancher

A similar practical joke is called “Cattle Rancher.” One person explains to another that the card deck is actually a herd of cattle, He then asks if the other person wants to play Cattle Rancher. If the person says yes then the one holding the deck throws the entire deck onto the floor and says “Now Ranch ‘em!” or “Round ‘em up!”.


Serious Version

It is possible to play “52 Pickup” as a serious (although simple) game. One person throws the deck of cards in the air and when it hits the ground, all players try to grab (pick up) as many cards as they can. The game ends when all cards are picked up, and the winner is the player who picked up the most cards. Expect dented and ripped cards.

Queen of Italy. business cards

Posted in Uncategorized by admin on the July 21st, 2008

Queen of Italy (also known as Terrace) is a solitaire card game that is played using two decks of playing cards. It is one of those which has the lowest chances of winning because the cards that would potentially block the game is presented at the start.

First, eleven cards are dealt in a row, overlapping each other. These cards form the reserve or “the terrace” (hence the name Terrace). After leaving a space below the terrace for the foundations, four cards are laid out in a row on the tableau. The player will then choose which of these four cards would start the first foundation. Once the choice has been made and the card chosen is placed on the foundation row, the gap it leaves behind is immediately filled with a new card from the stock. Five new cards are then added beside these four to form the tableau.

The foundations are built up in alternating colors, wrapping from King to Ace if necessary. The cards on the tableau are available to be built either on the foundations or on other cards in the tableau. The card on the tableau are built down on each other also in alternating colors, and any gap is immediately filled by a card from the stock. Cards are moved one at a time, and when a column is formed from building cards, only the top card is available for play.

The top card (i. e. the exposed card) of the terrace is the only card available for play and can be used to build only on the foundations.

When there are no more possible moves on the tableau, the stock is dealt one card at a time and placed on the wastepile, the top card of which is available to be built on the foundations or the tableau. The top card of the wastepile is also used to fill a gap on the tableau whenever it occurs. However, when the stock runs out, there is no redeal; the game ends soon after.

The game is won when all cards end up in the foundations. The game is lost when it is stuck after the entire stock has been dealt.

See also: solitaire terminology

Blind Hookey. business cards

Posted in Uncategorized by admin on the July 21st, 2008

Blind Hookey is a card game played with a full pack of cards, sometimes used for the purpose of gambling.

The players, of whom there may be any number, cut for deal, the lowest having the preference. The pack is then shuffled by the player on the dealer’s right hand, and afterwards, if he so please, by the dealer himself, after which it is cut by the right-hand player. The two halves are then re-united, and the pack is passed to the player on the left of the dealer, who cuts from the top a small quantity of cards (not less than four, nor more than his due proportion of the pack). The pack is then passed to the next player, who cuts a similar portion, and so on round the circle, the cards left belonging to the dealer. No one looks at his cards, but makes his stake on pure speculation; hence the name “blind” hookey. The dealer then turns up his cards, and shows the bottom one; the other players do the same. Each player holding a higher card than that of the dealer receives the amount of his stake; all below or equal pay the dealer. This is repeated until a hand occurs in which the dealer is a loser all round, when the deal is at an end, and the next player deals.


Alternative method

The cards are shuffled and cut, before the dealer cuts them into three portions. Two of these are for the company, the third for himself. The other players place their stakes on whichever two packets they please, the rejected packet being taken by the dealer.

The stakes having been made, the cards are turned up, and the players receive or pay as the bottom cards of their packets prove to be higher or lower than that of the dealer.

Gay Gordons (solitaire). business cards

Posted in Uncategorized by admin on the July 21st, 2008

Gay Gordons is a form of Patience. It is played with a standard deck, with jokers removed. Ten piles of five are dealt face up, with two reserve cards also face up. In both the top card is in play and the piles cannot be refilled or built on. Empty piles cannot be refilled. The aim of the game is to remove all cards by making pairs that add up to eleven (suits are not important). Kings pair with queens, jacks with other jacks, and aces with tens.

Baroness (solitaire). business cards

Posted in Uncategorized by admin on the July 21st, 2008

Baroness is a solitaire card game that is played with a deck of 52 playing cards. Also known as Five Piles and Thirteens, it is a game that has an arrangement that is almost like that of Aces Up but with the game play of Pyramid.

Five cards are dealt in a row; they will form the bases of the five piles, the top cards of which are available for play.

In order to win, one has to remove Kings and pairs of cards that total 13. In this game, spot cards are taken at face value, Jacks value at 11, Queens 12, and Kings 13. So the following combinations of cards are discarded:

  • Queen and Ace
  • Jack and 2
  • 10 and 3
  • 9 and 4
  • 8 and 5
  • 7 and 6
  • Kings on their own.

When gaps occur, they are filled by the top cards of the other piles; but when there are not enough cards to do this (less than five), cards from the stock are used.

When gaps are filled and no kings and/or pairs of cards totalling 13 are present, five new cards are dealt from the stock, one onto each pile. Game play then continues, with the top cards of each pile, as mentioned above, are available. This cycle of discarding and dealing of new cards goes on until the stock has been used up.

The game is successfully won when all cards have been discarded.

Mount Olympus (solitaire). business cards

Posted in Uncategorized by admin on the July 20th, 2008

Mount Olympus is a solitaire card game using two decks of 52 playing cards each. It is probably named because of the tableau’s mountain shape and shows all the Kings and Queens in the end, if won successfully, like the Greek gods and goddesses who are said to be residing on the mountain with the same name.

First, all aces and deuces, or twos (16 cards in all), are removed from the two decks. Then the remaining 88 cards are shuffled and nine of them are laid out on the tableau in an inverted “V” formation. Although this is one of the two bases mentioned above that gives the game its name, the player can opt to just lay the nine cards in a straight line. These nine cards start each of the nine piles in the tableau.

Building on the 16 foundations is up by suit in intervals of two. Therefore, building should be like this:
On the aces: 3-5-7-9-J-K
On the deuces: 4-6-8-10-Q

Building on the tableau is down, also by suit in intervals of two (i.e. the 5♠ must be placed over the 7♠). A card can be placed over an applicable card and any gap must be filled immediately with a card from the stock. A sequence of cards (such as 6-8-10♣) can be moved as one unit. Any card can be placed on the foundation at any appropriate time.

Once all possible moves have been made or the player has done all moves he wanted to make, a new set of nine cards are dealt, one for each pile. Moving, filling gaps with new cards, and dealing a new set of nine cards continue until the stock has been used up. After this has happened, building continues, but spaces left behind are not filled.

The game is successfully won when all cards are built with the Kings and Queens at front.

Bingo (card game). business cards

Posted in Uncategorized by admin on the July 20th, 2008

Bingo is a gambling card game named by analogy to the game bingo. Each player is dealt X cards and Y cards are dealt face down in common. The value of each hand is the sum of the values of each card, where the cards have blackjack values. The cards on the board are gradually revealed with opportunities to bet along the way. Bingo is usually played high-low with the pot being split between the players with the highest and lowest point totals. The exception would be if one player loses all his cards he takes the entire pot.

One example of play is “Sixty Six Bingo”. Each player gets six cards and there are six common cards. In this case there would be rounds of betting before any common cards are turned over, after the first two cards are turned over, after the third and fourth cards are turned over and after the fifth and sixth cards are turned over.

While similar to the game bingo, the card game should not be confused with bingo cards, which are used to play bingo or housie.

The Plot. business cards

Posted in Uncategorized by admin on the July 20th, 2008
This is the article about the solitaire game. For the rock band, see The Plot (band).

The Plot is a solitaire card game which is played with two decks of playing cards.

First, thirteen cards are dealt, squared up, and turned face up. This pile makes up the reserve. Then a card is placed as the first foundation. Then, below the reserve, twelve cards are dealt in three rows of four cards each.

As they become available, the seven other cards of the same rank as the first foundation card are placed in the foundations as well, and all are built up regardless of suit until each contains thirteen cards. For example, if the card dealt after the reserve is formed is a seven, the other sevens should start the other foundations. But the other foundations cards are subject on this restriction: The first foundation must be built up first until it has thirteen cards. When the first foundation is finished, the other seven foundations can be started and built at the same time.

The top card of the reserve is available for play only on the foundations. The top cards of the tableau piles (initially containing one card) are available for play both on the foundations and on the reserve. The tableau cards are built down regardless of suit, and only one card can be moved at a time. Building in this case is round-the-corner, i.e. an ace is ranked between a king and a two.

Spaces in the tableau are filled using only from the wastepile or the stock (never from the tableau), but not immediately; the player can leave a space as long as one likes. During the restriction, while the first foundation is still being built, only a card that is the same rank as the first card of the first foundation are placed is placed on it; foundation cards cannot be built or built upon, in the tableau. Once the first foundation is finished (i.e. contains thirteen cards), any card from the wastepile or the stock can be placed on a space.

The stock can be dealt one at a time and unplayable cards can be placed on the wastepile, the top card of which is available for play. There is no redeal.

The game ends when the game goes on a standstill after the stock runs out. The game is won when all cards are built in the foundations.

Obviously, because of the restriction, the player is advised to built on the first foundation as fast as possible so when that is done, the player can proceed in the building the other foundations. Also, the use of the reserve is suggested in every opportunity, and the use of spaces must be maximized, since they may not filled immediately.


See also

  • Solitaire terminology

British Constitution (solitaire). business cards

Posted in Uncategorized by admin on the July 20th, 2008

British Constitution (or simply Constitution) is a solitaire card game which is played with two decks of playing cards. It is a card game with a high chance in winning.

First, the kings, queens, and aces are removed from the stock. The kings and queens are discarded, while the aces are placed in a row to form the “Government” or the foundations, which are built up by suit to jacks.

Below the aces, four rows of eight cards each are dealt. This forms the tableau (also known as the “Constitution”).

The cards available for building in the foundations should come from Row 1 (also known as the “Privy Council”) only. Furthermore, cards in Row 1 can be built down by alternating colors. Available for building in Row 1 are the top cards of the piles in Row 1 (initially containing only one card per pile) and the cards from Row 2. Only one card can be moved at a time.

When a card leaves from either Row 1 or 2, the space it leaves behind must be filled with any card from the row immediately below it, not necessarily the one immediately below the space. The space, in essence, is pushed downwards until it reaches Row 4 (the “People Row”), where it is filled with a card from the stock. This is the only way cards from the stock enter the game. Furthermore, cards from the stock cannot be played directly to the foundations. If no more spaces appear in Row 4 with cards still undealt from the stock, the game is lost.

The game is won when all cards are built in the foundations up to jacks.

Lady Cadogan’s rule set specified that as the tableau is being set up, one Queen of Diamonds and the eight kings are put above the foundations; the Q being “The Sovereign,” the black Kings being the “Bishops,” and the red Kings the “Judges,” all placed above the foundation. The other Queens are discarded. Since these nine cards clearly play a purely decorative role in this game, most modern rule sets bypass this, which explains the reason the kings and queens are discarded completely as mentioned above.

See: solitaire terminology

Labyrinth (solitaire). business cards

Posted in Uncategorized by admin on the July 20th, 2008
For other uses of the word Labyrinth, see labyrinth (disambiguation)

Labyrinth is solitaire card game which uses a deck of 52 playing cards. Although the words labyrinth and maze are synonymous, this game and the solitaire game of Maze should not be confused with each other because they are different in the manner of game play and dealing. The rules of the game described below are from the book Card Games for One by Peter Arnold.

The player first takes the four Aces out of the deck and lay them down as the foundations. Then eight cards are laid in a row below these four cards.

The cards on this row can be built on the foundations up by suit up to Kings. Any gap is immediately filled by a card from the stock. Once no more moves can be made, a new row of eight cards is formed. However, once any card leaves the second row to the foundations, it is not filled; filling gaps by new cards only applies to the first row.

Only cards on the top and bottom rows are available and when a card on the bottom row is removed, the card above it is released and can be played. The same goes for a card which is below a card from the top row when that card is removed, when the player decides to fill the gap later or when the stock runs out.

As new rows are formed, chances are that there are gaps in the in-between rows except the top. These “holes” give the impression of a labyrinth, hence the name.

The dealing of new rows, putting cards to the foundations, and filling any gaps on the first row continues until the stock runs out. When the player gets stuck after this point, he can draw any card from the other rows as a last resort.

The game is won when all cards are built into the foundations.

Liberty Playing Card Company. business cards

Posted in Uncategorized by admin on the July 20th, 2008

Liberty Playing Card Company is a Texas-based company which produces custom-made playing cards. Usually, they make regular playing cards except that the backs have business logos on them. Recently, they produced the most-wanted Iraqi playing cards for the United States government. They also made a set of cards parodying the most wanted Iraqi cards, which featured US government officials.


External links

  • LibertyPlayingCards.com
  • Liberty Playing Cards online ordering website

Colorado (game). business cards

Posted in Uncategorized by admin on the July 19th, 2008

Colorado is a solitaire card game which is played using two decks of playing cards. It is a game of card building which belongs to the same family as Strategy, Sir Tommy, Calculation and Sly Fox.

First, twenty cards are dealt in any arrangement the player desires; it is suggested that cards should be two rows of ten cards each.

Then the player searches for an Ace and a King of each suit. These cards should go to the foundations whenever they become available for play. The foundations that start with the Aces are built up by suit, while those that start with Kings are built down by suit. The spaces that they left behind are immediately filled with cards from the stock.

The stock is then dealt one card at a time, and any card that cannot be built yet to the foundations is placed on one of the 20 cards which are in fact bases for waste piles. When placing cards onto a wastepile, they do not have to follow suit or rank. However, there is no building; when a card is placed on a waste pile, the only place it would go is to a foundation.

After each deal, the player will determine if any of the cards on the waste piles can be built onto the foundations.

Again, whenever a waste pile becomes empty, no matter how many cards it previously had, it is filled with a card from the wastepile. This is the only way an empty pile is refilled because when the stock runs out, spaces are no longer filled.

The game ends soon after the stock has run out. The game is won when all cards are built into the foundations; but when there are still cards that are stuck and cannot be possibly released, the game is lost.

Next Page »