Business cards News


Duelist Pack - Chazz Princeton. set of cards

Posted in Uncategorized by admin on the April 30th, 2007

Duelist Pack - Chazz Princeton (DP2) is a special booster pack released for the Yu-Gi-Oh! Trading Card Game. It contains cards used by Chazz Princeton (Manjoume Jun) from the Yu-Gi-Oh! GX series. The cards in the set are mostly reprints with a few new cards. The set is different from regular booster packs in that it contains only 30 cards in the set, with 5 cards per pack instead of the standard 9. Highly sought after cards include Armed Dragon LV10, Ring of Defense, and Inferno Reckless Summon. The set was also released in “Special Edition” boxes alongside its companion booster pack Duelist Pack - Jaden Yuki. These Special Edition boxes contain one of 3 limited edition cards (Treasure Map, Hero Spirit, and Blockman).


Contents


Ultra Rares

  • Armed Dragon LV10
  • Ring of Defense


Super Rares

  • Armed Dragon LV7
  • Magical Mallet
  • Inferno Reckless Summon
  • The Grave of Enkindling


Rares

  • Infernal Incinerator
  • XYZ-Dragon Cannon
  • VW-Tiger Catapult
  • VWXYZ-Dragon Catapult Cannon
  • Level Modulation
  • Ojamagic
  • Ojamuscle


Commons

  • V-Tiger Jet
  • Ojama Green
  • Ojama Yellow
  • Ojama Black
  • X-Head Cannon
  • Y-Dragon Head
  • Z-Metal Tank
  • W-Wing Catapult
  • Armed Dragon LV3
  • Armed Dragon LV5
  • Ojama King
  • Ojama Delta Hurricane!!
  • Chthonian Alliance
  • Armed Changer
  • Ojama Trio
  • Chthonian Blast
  • Chthonian Polymer

Related

Babette. cards

Posted in Uncategorized by admin on the April 29th, 2007

Babette is a solitaire card game that uses two decks of playing cards shuffled together. Its game play is similar to that of Labyrinth.


Game rules

First, a row of eight cards are dealt. These eight cards will be bases for eight columns to be formed during the game.

The object of the game is to put one Ace and one King of each suit to become bases for foundations whenever available and built each by suit; Aces are built up while Kings are built down.

The cards in the tableau columns are available only to be built the foundations; there is no further building on the tableau. When a card is built on a foundation, the gap it leaves behind is not filled.

When there are no more cards to be moved from this first row, a new row of eight cards is dealt from the stock below or overlapping the previous row. Again, any gap that occurs is not filled. This is important because a card is deemed available for play when its lower edge is free, i.e. a gap occurs below that card. When no further moves are made, a new row of eight is formed, making sure (if cards are overlapping) that when a gap occurs before it, some space is left behind to indicate that gap has been made beforehand. Dealing of rows and removal of cards is repeated until the stock has run out.

After the stock has run out, one redeal is allowed. To do this, the columns are gathered left to right, and put over each other face up. The stock is turned face down and the process of dealing eight cards in a row and moving cards to the foundations is repeated.

The game ends when the stock has run out after the second redeal. The game is won when all the cards are moved to the foundations.


Strategies

As indicated earlier, the game can either be played with all the cards laid out or with the cards overlapping each other. As laying the cards out can be a space-waster, it is suggested to overlap the cards, covering each card half the way through and leave a gap (whenever it occurs) as it should when new cards are dealt; that way, when a gap occurs, it is easy to spot the available cards.

Furthermore, according to Peter Arnold (in his book Card Games for One), it is generally a bad idea to release a card that is above a gap before its duplicate is dealt, unless it is necessary to free up an important card. The game is lost, he said, when the wrong card has been played.


Sources

  • Arnold, Peter. Card Games for One. London: Hamlyn, 2002 ISBN 0-600-60727-5)
  • Babette rules in the SolSuite website

Related

Flinch (card game). Card

Posted in Uncategorized by admin on the April 28th, 2007

Flinch is a card game, played with a custom deck, invented in 1901 by A.J. Patterson. This deck has 150 cards, consisting of ten sets numbered from one to fifteen. Some variations use a 144-card deck.


Rules of play

In this description, masculine pronouns are used for convenience only.

  • The cards are dealt face down.
  • The first player turns over his top card and if it is a one it is put in the middle of the table; if it is not a one it is put face up so that everyone can see it. The second player takes his top card, and again if it is not a one it is put face up; and so forth for the rest of the players.
  • The first player goes again: if his face-up card happens to be a two it can be placed in the middle, on top of the one; or, if the face-up card is either one more or one less than another player’s face-up card, that card can be placed on top of the other player’s card. For example, if the first player’s face-up card is a seven, it can be placed on another player’s six or eight. If the player is able to get rid of his face-up card in one of these ways, he turns up his next card and attempts to discard it using the same methods. He continues until he is unable to discard any more cards. Play then continues with the next player.
  • Note that cards may be placed in the middle only in ascending order, starting at one and continuing to fifteen, whereas cards may be placed on other players’ cards in either ascending or descending order.
  • The object of the game is to get rid of all one’s cards.
  • If the current player’s turned-up card could be discarded, but the player fails to notice this, other players may yell “Flinch!”.


External links

  • A Parker Brothers version of the Flinch rules

Related

Bluecorner. cards

Posted in Uncategorized by admin on the April 28th, 2007

Bluecorner Cards Ltd is a British company providing prepaid payment cards aimed at under 18s and adults with poor credit ratings. The cards which last for 12 months are being provided as branded items in association with teenage magazines such as Smash Hits and Bliss and radio station Magic FM. They function as Maestro cards.

Bluecorner cards are managed by Affinity Cards Limited for Newcastle Building Society and are regulated by the Financial Services Authority.

Bluecorner cards are available to anyone 13 years or older which has led the National Consumer Council to complain they could encourage debt and “predispose them to using credit cards when they are older”. [1]


External links

  • Bluecorner public site
  • Bluecorner corporate site
  • The Observer: Teens’ card a poor way for them to master money

Related

Ambitious card. Card

Posted in Uncategorized by admin on the April 28th, 2007

The Ambitious Card is a magic effect in which a playing card seems to return to the top of the deck after being placed elsewhere in the middle of the deck. This is a classic effect in card magic and serves as a study subject for students of the craft of magic. Most performing card magicians will have developed their own personal Ambitious Card routine. In some, the basic effect is repeated many times, increasing in ‘fairness’, until any possible explanation has been blown away.

The effect is often credited to French magician Gustav Alberti, in the mid-1800s. However, there is a related idea in Ponsin’s Nouvelle Magie Blanche Devoilée, published in 1854, that might precede that.

The magician lifts the top card and shows it to the audience. The magician places the card into the middle of the deck. He or she then lifts the top card to show that it has “risen” to the top.

There are many variations to this trick, most of which can be linked together to create various routines. Many magicians perform the same routine every time, though the trick is structured such that one is able to link these variations in random order to produce a completely different routine at each performance. This is one factor which has earned the Ambitious Card the status of a classic effect.

Many variations of this effect include:

  • The magician has the spectator sign the card to prove there is no double.
  • The spectator is handed the “ambitious card” and asked to put it in the middle, then asked to hold the deck and do some type of magic move, essentially calling the card to the top of the deck himself.
  • The spectator marks an X on the back of an indifferent card at the top of the deck, only to see the same X appear on the back of the “ambitious card” after it has risen to the top.
  • The “ambitious card” is bent so that it is seen to be physically different from all the other cards, making it clear that it is placed into the middle of the deck, and increasing the amazement of the spectator as it is seen to rise to the top.


Methods

There are many methods for accomplishing the basic effect of a card inserted in the middle appearing on the top. These can be found in books such as Royal Road to Card Magic, Expert at the Card Table and Card College. Many magicians have come up with their own methods of performing this effect. Dai Vernon is an example of someone who has done this and his Ambitious Card Routine can be found in the book “Stars of Magic.”

The Ambitous Card is an interesting effect because of all the different methods. If you put 50 different magicians in the same room and asked to see all of their Ambitous Card Routines, you would probably wind up seeing 50 different methods.

Related

Out of This World (card trick). cards

Posted in Uncategorized by admin on the April 28th, 2007

Out of This World is a famous card trick created by magician Paul Curry in 1942. Hundreds of other magic performers have performed their own variations of this trick. It is often billed as “the trick that fooled Winston Churchill.” The method, though simple and essentially self-working, is well hidden, and can be enhanced by the presentation of the performer or the use of other principles of magic.


Effect

  1. The performer takes a deck of cards, and places on the table two face-up “marker” cards, one black and one red; the black on the left and the red on the right. The performer tells the subject that he or she is going to deal cards face-down from the deck and the object of the exercise is for the subject to use the power of their mind to identify whether each card in the deck is black or red.
  2. The performer takes one card at a time from the deck, face down, and asks the subject to attempt to divine whether it is black or red. The subject states their choice, and the performer then places the card in line with the appropriately coloured marker card, overlapping it at the bottom.
  3. About halfway through the deck, the performer stops and announces that it is necessary to switch sides, in order to prevent a possible preference for one side over another from confusing the results. The performer deals two new marker cards onto the existing lines: a red one on the left, and a black one on the right.
  4. The performer then continues as before, dealing cards face-down from the deck onto the subject’s choice of the black or red line.
  5. When the deck is exhausted, the performer instructs the subject to gather up and somehow reveal the left-hand line of cards; the performer does the same for the right-hand line.
  6. The exposed lines reveal that every one of the subject’s guesses was correct, and the black and red cards have been exactly sorted by colour.


Method

The principle is very simple: the deck used by the magician is stacked, with all the black cards at the top and all the red cards at the bottom.

In the first round of dealing face-down cards, all of the cards dealt will be black. The switching of sides occurs at the halfway point through the deck because that is the point at which the black cards will be exhausted and the red cards will begin to be dealt.

To understand why this enables the trick to work, think about what will be in the two lines of cards at the end of the trick. The left-hand line will begin with the black marker card (placed at the start), followed by the face-down black cards from the top of the deck, then the red marker card (placed at the side switch), then the face-down red cards from the bottom of the deck. That’s (black marker) (black cards) (red marker) (red cards). In other words, this line is exactly right, and is given to the subject to gather up.

The right-hand line will begin with the red marker card (placed at the start), followed by the face-down black cards from the top of the deck, then the black marker card (placed at the side switch), then the face-down red cards from the bottom of the deck. That’s (red marker) (black cards) (black marker) (red cards). Although incorrect, it should be apparent that this can be instantly made to appear correct by moving the red marker card from one end of the line to the other, or by reversing the order of all other cards in the line. This must be performed by the magician during the act of gathering up the right-hand line of cards, while the subject is distracted by gathering up their own line. Since the cards are gathered into a stack at that point, this is trivially easy.

Related

Little Spider. flower cards are smaller

Posted in Uncategorized by admin on the April 26th, 2007

Little Spider is a solitaire card game using a deck of 52 playing cards. Because of its form of game play and dealing, it should not be confused with two other solitaire games: Spider and its one-deck cousin Spiderette.

Game play is composed of two parts. At first, eight cards are dealt into two rows of four cards each, with a space in the middle for the four foundations.

At the first part of game play, two aces of one color and two kings of the other should be found and transferred to the foundations. When at least one of them is available, it is built immediately; the kings are built down to ace while the aces are built up to kings, in both cases by suit. Game play in this part is composed strictly of moving cards from the two rows to the foundations. Cards from the upper row can be placed on any of the foundations, while cards from the lower row can only be placed on the foundations directly on top of it. Once possible plays are made, eight new cards are dealt from the stock, one on each pile, empty or otherwise. Once the entire stock is dealt, the second part of game play begins.

At the second part of game play, cards from both rows can be placed on the foundations as well as around the piles at both rows, building either up or down regardless of suit at the piles. Building is also continuous as a king can be placed over an ace and vice versa.

The game is won when all cards made their way to the foundations.


External links

  • Little Spider rules

Related

Nestor (solitaire). playing cards

Posted in Uncategorized by admin on the April 25th, 2007

Nestor is a solitaire card game where the object is the removal of pairs.

Cards are dealt into eight columns of six cards. They are dealt in such a way that no two cards in the same column have the same rank. If it is about to be the case, the card about to dealt is placed at the bottom of the deck and a new one is dealt as long as its rank doesn’t match with any of the cards already in that column.

Once the eight columns are dealt, the four remaining cards are placed either face-up or face-down in a row above or below the columns. These four cards will be the reserve.

Play is composed of removing pairs of cards with the same rank (such as two kings or two 7s). All cards in the reserve and the top card of each column are available for play. Once a pair has been removed, new cards become exposed and available for play.

The game is won once all cards are discarded.

An alternate rule in this game is after the eight columns are dealt, the reserve cards are placed as one overlapping row and the top card is the only one available for play.

Related

Liberty Playing Card Company. LibertyPlayingCards.com

Posted in Uncategorized by admin on the April 24th, 2007

Liberty Playing Card Company is a Texas-based company which produces custom-made playing cards. Usually, they make regular playing cards except that the backs have business logos on them. Recently, they produced the most-wanted Iraqi playing cards for the United States government. They also made a set of cards parodying the most wanted Iraqi cards, which featured US government officials.


External links

  • LibertyPlayingCards.com
  • Liberty Playing Cards online ordering website

Related

Liberty Playing Card Company. cards

Posted in Uncategorized by admin on the April 24th, 2007

Liberty Playing Card Company is a Texas-based company which produces custom-made playing cards. Usually, they make regular playing cards except that the backs have business logos on them. Recently, they produced the most-wanted Iraqi playing cards for the United States government. They also made a set of cards parodying the most wanted Iraqi cards, which featured US government officials.


External links

  • LibertyPlayingCards.com
  • Liberty Playing Cards online ordering website

Related

Gambler’s Palm. Card

Posted in Uncategorized by admin on the April 24th, 2007

The gambler’s palm is a card magic technique used to “palm” a card (to temporarily hide it during a magic trick).

In the gambler’s palm the playing card is placed in the hand lengthwise as in the magician’s palm, but is retained by pressure between the little finger and the right side of the thumb, which lies flat aganst the left side of the hand. The advantages of this palm is that the card is not bent while palming, and the hand may be laid flat on the card table.

Related

U.S. GAO Office of Special Investigations. the United States government.

Posted in Uncategorized by admin on the April 24th, 2007

The Office of Special Investigations (OSI) is a specialized unit within the Government Accountability Office, a United States federal agency, and was created to meet Congress’ need for quick responses to issues of serious wrongdoing involving federal matters.


External links

  • http://www.gao.gov/special.pubs/lawenf.html “Office of Special Investigations” Retrieved May 8 2005.

Related

Bingo (card game). cards

Posted in Uncategorized by admin on the April 23rd, 2007

Bingo is a gambling card game named by analogy to the game bingo. Each player is dealt X cards and Y cards are dealt face down in common. The value of each hand is the sum of the values of each card, where the cards have blackjack values. The cards on the board are gradually revealed with opportunities to bet along the way. Bingo is usually played high-low with the pot being split between the players with the highest and lowest point totals. The exception would be if one player loses all his cards he takes the entire pot.

One example of play is “Sixty Six Bingo”. Each player gets six cards and there are six common cards. In this case there would be rounds of betting before any common cards are turned over, after the first two cards are turned over, after the third and fourth cards are turned over and after the fifth and sixth cards are turned over.

While similar to the game bingo, the card game should not be confused with bingo cards, which are used to play bingo or housie.

Related

Odd and Even. cards

Posted in Uncategorized by admin on the April 23rd, 2007

Odd and Even is a solitaire card game which is played with two decks of playing cards. It is so called because the building is done in twos, resulting in odd and even numbers.

First, nine cards are dealt in three rows of three cards each, all laid out, to form the reserve.

As they become available, one Ace and one Deuce (or Two) of each suit are placed in the foundations, each to be built up by suit in twos. Therefore, the order of building should be as follows:

On the Aces: 3-5-7-9-J-K-2-4-6-8-10-Q
On the Deuces: 4-6-8-10-Q-A-3-5-7-9-J-K

The nine cards in the reserve are all available for play, to be built on the foundations (no building on the reserve). Gaps in the reserve are immediately filled with cards from the wastepile, or if there is no wastepile yet, the stock.

When play goes to a stand still, the stock is dealt one a time. A card from the stock that cannot be built on the foundations is placed on the wastepile, the top card of which is available for play.

One redeal is allowed. To do this, the player can pick up the wastepile and turn it over to be used as the new stock.

The game ends soon after the entire stock is redealt. The game is won when all cards end up in the foundations.

See: solitaire terminology

Related

Naipes Heraclio Fournier. playing cards

Posted in Uncategorized by admin on the April 23rd, 2007

Naipes Heraclio Fournier S.A. is a playing card manufacturer that was founded in 1868 and is based in Vitoria, Spain. Though it has been owned by The United States Playing Card Company since 1986, not only does it continue to maintain separate manufacturing operations, but it also manufactures certain USPC products sold by its parent company in the States (i.e., Congress bridge playing cards).

It was founded by Heraclio Fournier in 1868.
He died in 1916.
His grandson Félix Alfaro Fournier took the direction of the company and started a card collection.
In 1970 he acquired the card collection from Thomas De la Rue.
His collections formed the Fournier Museum of Playing Cards, now property of the Province Government of Alava.

Their design is the most used for the Spanish deck of cards. In the past, they have also printed postage stamps for the postal authorities of certain countries.


External link

  • Homepage (bilingual Spanish/English)

Related

Diplomat (solitaire). Playing Card

Posted in Uncategorized by admin on the April 23rd, 2007

Diplomat is a solitaire card game which is played using two decks of playing cards shuffled together. Its layout is similar to that of Beleaguered Castle.

First, thirty-two cards each are dealt and arranged so that they form two columns of four rows (eight rows in total) of four cards each just like in Beleaguered Castle, making a point to leave a space in between the two columns for the eight aces that form the bases of the foundations.

The top cards of each row of cards for play to the foundations on the center of the columns or around the tableau (the eight rows). The foundations are built up by suit up to kings, while the cards in the tableau are built down regardless of suit. When a gap occurs in the tableau, it can be filled by any available card. Only one card can be moved at a time.

When there are no available moves—or if the players has done all plays one can make—the stock is dealt one at a time. Any card that cannot be played to the foundations or the tableau can be placed on the wastepile, the top card of which is available for play. The stock can only be dealt once.

The game ends as soon as after the entire stock is dealt. The game is won when all cards end up in the foundations.

Related

Wild card (playing cards). Card

Posted in Uncategorized by admin on the April 22nd, 2007

  1. Redirect Wild Card (card games)

Related

Snip Snap Snorem. Card

Posted in Uncategorized by admin on the April 22nd, 2007

Snip Snap Snorem is an old game at cards, sometimes called Earl of Coventry. There are several methods of playing, but in the most common a full whist pack is used and any number of players may take part. The pack is dealt, one card at a time, and the eldest hand places upon the table any card he likes. Each player in his turn then tries to match the card played just before his, making use of a prescribed formula if successful. Thus, if a king is played, the second player lays down another king (if he can) calling out “Snip!” The next player lays down the third king, saying “Snap!” and the next the fourth king with the word “Snorem.” A player not being able to pair the card played may not discard, and the holder of Snorem has the privilege of beginning the next round. The player who gets rid of all his cards first wins a counter from his companions for each card still held by them.


References

Related

LaBrandon Toefield. backs

Posted in Uncategorized by admin on the April 21st, 2007

LaBrandon Cordell Toefield (born September 24, 1980 in Independence, Louisiana) is an American football running back for the Jacksonville Jaguars. He was selected with the 35th pick of the fourth round of the 2003 NFL Draft out of Louisiana State University.


College Career

Toefield was a three year starter at Louisiana State. As a junior named an All-Southeastern Conference first-team selection by league’s coaches and Associated Press.
Toefield rushed for 2,149 yards with 26 touchdowns on 511 carries, ranking ninth in school history in rushing yards, eighth in rushing scores and sixth in carries. Started 10 games as a freshman, 11 games as a junior and 9 games as a senior. He led all freshman running backs in the SEC with 682 yards on 165 carries with five touchdowns. Toefield majored in general studies.


Pro Career

LaBrandon Toefield is currently a backup running back for the Jacksonville Jaguars, behind Fred Taylor and usually Maurice Jones-Drew. He has good size and strength which allows him to break tackles of defenders. He lacks good speed but utilizes his other aspects to succeed in his game.

Related

Panguingue. Playing Card

Posted in Uncategorized by admin on the April 21st, 2007

Panguingue (also known as Pan) is a gambling card game similar to rummy. It used to be particularly popular in Las Vegas and other casinos in the American southwest. Its popularity has been waning, and now is only found in one casino in Las Vegas (The Plaza Hotel,) and a handful of casinos in California. House games and online poker sites are other places where you can find the game still played.

The game is played using a 320-card deck, constructed from eight decks of playing cards, removing all eights, nines, tens, and Jokers.


External links

  • US Playing Card Company Rules

Related