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Tournament (solitaire). cards

Posted in Uncategorized by admin on the June 30th, 2007

Tournament is a solitaire card game which uses two decks of playing cards shuffled together. Despite the name, the game play doesn’t seem to be related to the word tournament.

First, the cards are shuffled and dealt as two columns of four cards laid out. The player must make sure that these eight cards include either a king, an ace, or both. If neither a king nor an ace is found among these eight cards, all cards are collected and shuffled and two new columns of four cards are dealt. As long there is no king or ace among the eight cards, the shuffling and dealing continues. When at least a king or an ace are present, six columns of four cards are then dealt. At least a king or an ace must be present among the first eight cards for the game to work. The first eight cards compose the reserve (or “the kibitzers”) and the six columns of four cards form the tableau (or “the dormitzers”).

The object of the game is to free one king and one ace of each suit and built them by suit. The kings should be built down while the aces should be built up.

The top cards of each column on the tableau and all eight cards on the reserve are available.

The cards on the reserve are available to be built on the foundations, and any space it leaves behind are filled from any from the tableau. But filling spaces doesn’t have to be done immediately; it is the player’s discretion on whether to fill a gap or leave it open.

The cards on the tableau are available only to be built on the foundation or placed on a space in the reserve; they are not built on each other. In case there is a gap resulting on all cards on the column leaving it, it is immediately filled by a new set of four cards.

Furthermore, the top cards of foundations are available to be built on each other, handy when the two foundations of the same suit meet.

When the player has made all the moves one could make, four cards from the stock are deal onto each column. Then game play continues. Dealing of new cards and making of new moves continue until all cards have been played.

After the game play goes on a standstill, the player then collects all the cards on the tableau by first gathering the rightmost column and placing it on the pile to its left, and then placing this new pile to the pile on its left and so on. Then, without shuffling, six new columns of four cards each are dealt. And game play continues as before. This can be done twice in the game.

The game is won when all cards are dealt onto the foundations.


Nivernaise

La Nivernaise or just Nivernaise (also known as Napoleon’s Flank) is an older version of Tournament. It is played exactly as Tournament except the six columns of four cards each are just piles with only their top cards exposed. Here, the reserve is the “flank” while the piles are the “line.”

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Parallels (solitaire). cards

Posted in Uncategorized by admin on the June 30th, 2007

Parallels is a solitaire card game which is played with two decks of playing cards. It is so called because the cards are lined up in rows parallel to each other, so to speak.

First, one king and one ace of each suit is removed and the aces and kings are each lined into columns to form the foundations. The aces are built up while the kings are built down all by suit.

Between the two foundation columns, the player deals a row of ten cards, forming the tableau. All of these cards are available for play on the foundations and the spaces they leave behind are immediately filled from the stock.

When play comes to a stand still, a second row of ten cards is dealt below the first row. All cards are still available for play and the spaces left behind are immediately filled from the stock.

When play comes to a stand still a second time, a third row of ten cards is dealt. At this point onwards, the following rules apply:

  • A card is available to be built to the foundations if at least one of its narrower edges is free. Therefore, the cards at the top and bottom rows are available for play and cards in the middle rows become available after a card immediately above or below it is played.
  • There is no compulsion in filling spaces in the tableau. As long as there are moves available for the player to make, spaces can be filled later.
  • All spaces in the tableau must be filled when play goes on a standstill. The order is from left to right, top to bottom. There is no building at this point.
  • Only when the existing spaces in the tableau are filled is the time another row of ten cards is dealt at the bottom of the existing rows.
  • Peeking on the next card in the stock is absolutely not allowed; doing so will force that card to be dealt to the tableau.

Also, reversals are allowed in the game, i.e. when the two foundations of the same suit meet at one point, the player can move the cards from one foundation to the other except the base cards (ace and king) of the foundations.

The game ends when play stops after the stock has run out. The game is won when all cards are built into the foundations.

See also: solitaire terminology

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Structure deck. cards

Posted in Uncategorized by admin on the June 30th, 2007

A structure deck is a term that is used in games (ie, trading cards, figurines) that is similar to a starter deck. However, this combination of cards/figures complies to a single theme or style of gameplay (For example, in Yu-Gi-Oh, a “Zombie Madness” structure deck is a deck composed of either zombie type monsters and/or cards that would benefit zombie monsters), such decks can be used to be combined with other decks to improve an existing deck’s efficiency.

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Maze (solitaire). Card

Posted in Uncategorized by admin on the June 29th, 2007

Maze is a solitaire card game using 48 out of a deck of 52 playing cards. Although the words maze and labyrinth are synonymous with each other, this game and the solitaire game of Labyrinth should not be confused with each other because they are different in the manner of game play and dealing. In fact, this game is more akin to another solitaire game, Gaps, though less mechanical.

First, all 52 cards are laid out into 6 rows, similar to a 6 x 9 grid. The first two rows should have 8 cards each, while the rest have 9 cards each. Then, the Kings are moved and discarded from play. This leaves six gaps, four left behind by the Kings and the two spaces formed on the first two rows.

The rule of the game are as follows:

  • A gap is filled by a card that is the same suit and a rank higher than the card on the gap’s left or one that is the same suit and a rank lower than the card on the gap’s right, whichever is more advantageous.
  • A gap to the right of a Queen can be filled with any ace or a card that is the same suit and a rank lower than the card on the gap’s right, again, whichever is more advantageous. However, a gap to the left of an Ace is not filled.
  • The rows are continuous. The last card of one row is connected to the first card of the next. So goes with the last card of the sixth row to the first card of the first row. Thus, a gap on the extreme left of a row can be filled with a card with the same suit and a rank lower than the card on the gap’s left or a card with the same suit and a rank higher than the last card of the row above, and vice versa.
  • The rows run from left to right, top to bottom.

The game is won when all 48 cards are arranged in four suit sequences from Ace to Queen with an Ace as the first card on the first row and a Queen as the last card of the sixth row; it does not matter where the gaps end up when this is achieved.


External links

  • Play Maze

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Greta West, Victoria. total closest

Posted in Uncategorized by admin on the June 29th, 2007

Greta West is a locality in North-Eastern Victoria, Australia, with a population of around 100 people. Ned Kelly, the famous bushranger, lived for a short while near Greta West.

The closest points of reference are Glenrowan and Moyhu.

See also; Greta, Victoria.

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Anaconda (poker). cards

Posted in Uncategorized by admin on the June 28th, 2007

Anaconda is a variety of the card game poker, also called “Pass The Trash Poker.”


Simple Play

This version of the game is also called “3-2-1 Anaconda” or “3-2-1 Left.”

Each player is dealt 6 cards. They then each select 3 cards to be passed to the player on their left. These cards are simply set on the table near their left-most opponent. No players get to see their new 3 cards until everyone has made a pass. Afterward, the players repeat the process, only with 2 cards, then again with 1 card. Players then discard 1 card to make their best 5-card Poker hand.

In this version of the game, up to 8 people can play, passing out a total of 48 cards and having 4 left over. A 9th person can be added with the use of both Jokers as Wild cards.


Betting

Betting can be included in the simple version of the game. Set up general Poker staples such as the dealer button, blinds, and/or antes. Have a round of betting occur before the first pass of 3 cards, then again after every card pass is made, and ending with a showdown if necessary. If a player folds at anytime, then they are no longer involved in card passing.


Variations

Anaconda can be changed in many possible ways, such as:

  • Altering the amount of starting cards (7 cards is common).
  • Altering the amount of cards passed.
  • Altering who the cards are passed to, possibly per round.
  • Incorporating Joker cards.
  • Including only one betting round & showdown after all passing rounds.
  • Removing all betting rounds and playing without money/chips.


References

  • Anaconda at casinocity.com

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Oicho-Kabu. Kabufuda

Posted in Uncategorized by admin on the June 27th, 2007

Oicho-Kabu(おいちょかぶ) is a traditional Japanese gambling game similar to the Western games blackjack and baccarat. It is typically played with special kabufuda cards. A hanafuda deck can also be used, if the last two months are discarded. (Western playing cards can be used, if the face cards are removed from the deck and aces counted as 1.)

The goal of the game is to reach a total closest to 9 without going over. As in baccarat, the last digit of any total over 10 makes your hand: a 15 counts as 5, a 12 as 2, and a 20 as 0.

The word yakuza originates from this game. The worst Oicho-Kabu hand is 8-9-3, or “ya-ku-sa”. This gives a sum total of 20, or 0 points.


External links

  • Oicho-Kabu Rules
  • Oicho-Kabu Java game
  • Kabufuda website

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British Constitution (solitaire). cards

Posted in Uncategorized by admin on the June 27th, 2007

British Constitution (or simply Constitution) is a solitaire card game which is played with two decks of playing cards. It is a card game with a high chance in winning.

First, the kings, queens, and aces are removed from the stock. The kings and queens are discarded, while the aces are placed in a row to form the “Government” or the foundations, which are built up by suit to jacks.

Below the aces, four rows of eight cards each are dealt. This forms the tableau (also known as the “Constitution”).

The cards available for building in the foundations should come from Row 1 (also known as the “Privy Council”) only. Furthermore, cards in Row 1 can be built down by alternating colors. Available for building in Row 1 are the top cards of the piles in Row 1 (initially containing only one card per pile) and the cards from Row 2. Only one card can be moved at a time.

When a card leaves from either Row 1 or 2, the space it leaves behind must be filled with any card from the row immediately below it, not necessarily the one immediately below the space. The space, in essence, is pushed downwards until it reaches Row 4 (the “People Row”), where it is filled with a card from the stock. This is the only way cards from the stock enter the game. Furthermore, cards from the stock cannot be played directly to the foundations. If no more spaces appear in Row 4 with cards still undealt from the stock, the game is lost.

The game is won when all cards are built in the foundations up to jacks.

Lady Cadogan’s rule set specified that as the tableau is being set up, one Queen of Diamonds and the eight kings are put above the foundations; the Q being “The Sovereign,” the black Kings being the “Bishops,” and the red Kings the “Judges,” all placed above the foundation. The other Queens are discarded. Since these nine cards clearly play a purely decorative role in this game, most modern rule sets bypass this, which explains the reason the kings and queens are discarded completely as mentioned above.

See: solitaire terminology

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Note priority. Playing

Posted in Uncategorized by admin on the June 27th, 2007

On a synthesizer, note priority determines how the instrument’s polyphony will be divided among incoming notes when there are more notes being played than the synthesizer has voices. There are four kinds of note priorities that are commonly used: last note, first note, highest note, and lowest note.

With last note priority, notes are prioritized based on the order they are played in. When new notes are triggered while all voices are playing, the synthesizer frees up polyphony by ending the notes played least recently. This is the default mode on most synthesizers.

With first note priority, earlier notes are not cut off to make room for later ones, and once maximum polyphony has been reached, the person playing the instrument must stop playing one or more notes in order to trigger new ones.

In highest note priority, new notes that are higher in pitch than ones being already played replace currently playing notes from the lowest on up.

Lowest note priority works in the same way, but cutting notes from the highest down.

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Bingo card. cards

Posted in Uncategorized by admin on the June 26th, 2007

Bingo cards are used to play various bingo games, including U.S. style bingo and UK style Housie. Cards are usually made of cardboard or non-reusable paper, but more and more bingo halls are beginning to use computerized cards. Bingo cards are printed in various styles (see below) with randomized bingo numbers. As bingo numbers are called, players either check off the boxes with a pen or marker, or use a bingo daber/dauber to stamp the box.


U.S. Bingo Cards

U.S. bingo cards are 5×5 squares, with the columns labeled B-I-N-G-O and with spots contains numbers between 1 and 75. The center square typically is a free spot, and often has the word “free” printed on it.

  • Column B contains numbers 1 - 15
  • Column I contains numbers 16 - 30
  • Column N contains numbers 31 - 45
  • Column G contains numbers 46 - 60
  • Column O contains numbers 61 - 75
  • There are 552,446,474,061,128,648,601,600,000 different cards possible.


UK Bingo Cards

UK Bingo, or Housie, cards are usually called tickets and differ greatly from U.S. Bingo cards. The cards contain three rows and nine columns. Each row contains five numbers and four blank spaces. Each column contains one, two or three numbers.

  • Column 1 contains numbers 1 - 9
  • Column 2 contains numbers 10 - 19
  • Column 3 contains numbers 20 - 29
  • Column 4 contains numbers 30 - 39
  • Column 5 contains numbers 40 - 49
  • Column 6 contains numbers 50 - 59
  • Column 7 contains numbers 60 - 69
  • Column 8 contains numbers 70 - 79
  • Column 9 contains numbers 80 - 90


Other Types of Cards

  • Flimsies
  • Break Open


Sources

Bingo Dictionary


See also

  • Bingo Card Game
  • Keno

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Colorado (game). contains 40 cards with

Posted in Uncategorized by admin on the June 26th, 2007

Colorado is a solitaire card game which is played using two decks of playing cards. It is a game of card building which belongs to the same family as Strategy, Sir Tommy, Calculation and Sly Fox.

First, twenty cards are dealt in any arrangement the player desires; it is suggested that cards should be two rows of ten cards each.

Then the player searches for an Ace and a King of each suit. These cards should go to the foundations whenever they become available for play. The foundations that start with the Aces are built up by suit, while those that start with Kings are built down by suit. The spaces that they left behind are immediately filled with cards from the stock.

The stock is then dealt one card at a time, and any card that cannot be built yet to the foundations is placed on one of the 20 cards which are in fact bases for waste piles. When placing cards onto a wastepile, they do not have to follow suit or rank. However, there is no building; when a card is placed on a waste pile, the only place it would go is to a foundation.

After each deal, the player will determine if any of the cards on the waste piles can be built onto the foundations.

Again, whenever a waste pile becomes empty, no matter how many cards it previously had, it is filled with a card from the wastepile. This is the only way an empty pile is refilled because when the stock runs out, spaces are no longer filled.

The game ends soon after the stock has run out. The game is won when all cards are built into the foundations; but when there are still cards that are stuck and cannot be possibly released, the game is lost.

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Darcsyde Productions. Playing

Posted in Uncategorized by admin on the June 26th, 2007

Darcsyde Productions is a role-playing game publisher which has produced the Corum supplement for the Chaosium Stormbringer (aka Elric!) RPG and, as of 2002 was working on a Hawkmoon-themed supplement for the same games.


External links

  • http://www.darcsyde.org.

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Credit limit. Card

Posted in Uncategorized by admin on the June 25th, 2007

A credit limit is the maximum amount of credit that a bank or other lender will extend to a debtor, or the maximum that a credit card company will allow a card holder to borrow on a single card.

Credit card companies will also allow you to change your credit limit, or limit the credit available to authorized users on the account. This is especially useful if you give your children an emergency card with, say, a low limit like $100.

Credit card limits are frequently raised when you continue paying on-time and in-full. You can usually request a credit limit increase from your card company as well.

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Salic Law (solitaire). cards are smaller

Posted in Uncategorized by admin on the June 25th, 2007

Salic Law is a solitaire card game using two decks of 52 playing cards each. It is named after the Salic Law which prohibits women from ascending to the throne or obtaining inheritance.

First, the Queens are taken out of the stock. Then a King is placed on the tableau. The rest on the cards are shuffled and dealt on the King to form a column. The player deals as many cards over the King until another King appears, starting a new column. This is done until all eight Kings are laid out and all cards have been dealt, resulting in eight columns of various lengths.

During dealing, whenever an Ace appears, it is put onto the foundations. In fact, once aces are in the foundations over the kings, they can be built up to Jacks regardless of suit, even while dealing is in progress as long as the top cards of the columns already dealt are available for play, as well as any applicable card that appears during dealing.

Once all cards have been dealt, building to the foundations continue. Cards on the tableau cannot be built on each other. However, a column containing just a King is considered vacant and any card can be placed there. One card can be moved at a time and as mentioned earlier, the top card of each column is available for play.

The game is won when all cards available are placed on the foundations with the Jacks on the top of the foundations and the Kings exposed.

Sometimes, players still give the Queens a decorative role by putting them between the foundations and the King columns or shuffling them with the rest of the deck and putting them between the foundations and the columns later.

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Hand (solitaire). cards

Posted in Uncategorized by admin on the June 25th, 2007

Hand Solitaire is a solitaire game using one deck of playing cards, but it can be played in the hand, making it ideal when space is limited.

The deck is held, face down, in the hand. One card at a time is flipped face up from the back of the deck. Once four cards are in play, the first and last card are of interest. If they are the same suit, the middle cards can be removed. If they are the same number, all four cards can be removed. Remove cards by placing them face up on the bottom of the deck.

Continue playing by flipping over the last card from the back of the deck. Only the last four cards played can be used.

The object of the game is to have 5 or less cards remaining in play.

Note: When dealing the cards, flip them face up from the back of the deck, laying them on top of the previously dealt card. (The images show inserting the dealt card between the dealing deck and the up cards). It is much faster dealing this way and produces the same outcome, always looking at the top 4 cards of the face up cards.

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Gay Gordons (solitaire). cards

Posted in Uncategorized by admin on the June 24th, 2007

Gay Gordons is a form of Patience. It is played with a standard deck, with jokers removed. Ten piles of five are dealt face up, with two reserve cards also face up. In both the top card is in play and the piles cannot be refilled or built on. Empty piles cannot be refilled. The aim of the game is to remove all cards by making pairs that add up to eleven (suits are not important). Kings pair with queens, jacks with other jacks, and aces with tens.

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Crazy Quilt (solitaire). cards

Posted in Uncategorized by admin on the June 24th, 2007

Crazy Quilt (also known as Indian Carpet and Japanese Rug) is a solitaire card game using two decks of 52 playing cards each. The game is so-called because the reserve resembles the weaves of a carpet or an arrangement of a quilt. The arrangement of the cards on the reserve is also the reason it is rarely seen on computer solitaire packages, most of which have their cards placed vertically.

First, one Ace and one King of each suit are taken out to form the foundations. The rest of the cards are shuffled, and 64 cards are dealt into eight rows of eight cards each. The first row should have its first card placed vertically, the second placed horizontally, the third vertically, the fourth horizontally, and so on. The second row should have its first card placed horizontally, its second one vertically and so on. To make this description short, the resulting layout should resemble a chessboard; the cards placed on one direction (vertically or horizontally) represent the darker squares and the cards placed on the other direction symbolize the lighter squares. This reserve is called the “quilt.”

The cards on the quilt with their shorter sides exposed, i.e. cards each with one of its shorter sides not touching another card, are available for play to the foundations or the top of the wastepile. The foundations that start with the Aces are built up by suit while those that start with the Kings are built down also by suit.

The stock is dealt one at a time onto the wastepile. The top card of the wastepile can be used to build on the foundations and be built up or down by suit using cards from the quilt.

Once the stock runs out, the wastepile (which includes cards acquired from the quilt) is gathered and turned faced down without shuffling to be used as the new stock. This can be done only once in the entire game.

The game is won when all cards, both from the quilt and the wastepile, end up in the foundations.

Related

Electronic identity card. Card

Posted in Uncategorized by admin on the June 23rd, 2007

The electronic identity card (eID) is an official electronic proof of one’s identity. It also enables the possibility to sign electronic documents with a legal signature.

The identity card has the format of a regular bankcard, with basic identity information in visual format, such as personal details and a photograph.


Chip contents

The eID card has also a chip containing :

  • the same information as legible on the card
  • the address of the card holder
  • the identity - and signature keys and certificates

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One-way deck. cards

Posted in Uncategorized by admin on the June 23rd, 2007

A one-way deck is a deck of playing cards where the back of the cards has a pattern which can be oriented to have a “top” and “bottom”. Magicians and card sharps can use the orientations of cards in one-way decks to encode information that allows them to perform card tricks.

A certain number of the faces of playing cards can also be used as “pointer cards” (the Seven of Hearts, for instance, whose odd heart image can point in one direction or another) which, when all aligned, allows an otherwise ordinary deck (one where the backs are all identical) to be used as a partial one-way deck.

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Ohio Northern University College of Business Administration. business

Posted in Uncategorized by admin on the June 22nd, 2007

The Ohio Northern University College of Business Administration is part of Ohio Northern University, which is located in Ada, Ohio.

It is located in the James F. Dicke Hall, named after the philanthropist from New Bremen, Ohio who donated over $60 million for its construction.


The Undergraduate Program

ONU CoB Undergraduate Program

Business seniors ranked at the 93rd percentile on the ETS Major Field Test in Business


Majors

B.S.B.A. in Accounting

B.S.B.A. in Management

B.S.B.A. in Marketing

B.S.B.A. in International Business and Economics


Minors

Accounting

Management

Marketing


The Cuba Center

The Center for Cuban Business Studies conducts Cuban business and policy research, executes educational and advisory projects and serves as a network of Cuba policy experts.

The Cuba Center


External links

  • ONU CoB Undergraduate Program

The Cuba Center

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