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California Speed. cards

Posted in Uncategorized by admin on the August 31st, 2007

This page is for the card game. For the Nintendo 64 game of the same name, see California Speed (video game).

California Speed, also known as Super-Speed in Wisconsin and Rush in Missouri, is a fast paced shedding card game that has the added bonus of shuffling the deck.


Rules

Shuffle the deck if it hasn’t already been shuffled. This does not need to be done between games because playing the game shuffles the deck. The two players sit at opposite sides of a horizontal playing surface (usually a table or the floor). The dealer deals half the cards to each player. The cards are held face down. Every round each player plays four cards face up vertically in between both players and slightly closer to themselves. Once both players have done this, they look for two or more cards (of the 8 played) having the same number. When a player finds one, he or she places another card (from the stack of cards in their hand) on top of the cards with that number until all of the cards with the common number are covered. They then place another four cards face up on top of those previously played and continue the cycle. If a player runs out of cards then that player wins. When there are no more groups of cards remaining, each player scoops up the four piles directly in front of him or her and places them face down on the bottom of his or her deck. That round ends and the next begins.

In some versions of the game, there is a move called “doubles” in which the player is allowed to place a card on a stack of cards with two of the same number on top of each other. It is common that they call “doubles” to inform the other player what they did.


Strategy

Many people suggest playing on the cards on your opponent’s side as opposed to your own so they pick up the cards. This doesn’t do much as all of the possible cards are eventually played. A common strategy is to memorize the cards as they go down so you don’t have to see them all to start playing cards. This strategy is especially useful at the very beginning of each round. If you have a better memory then your opponent it might be a good idea to put the cards really close together at the beginning of the round and not accurately playing cards so that your opponent can’t tell the piles apart and only knows a fraction of the top cards. If you are better at multi-tasking you can try to distract your opponent by making conversation during the game. Playing your cards quickly also tends to distract your opponent.

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Mount Olympus (solitaire). cards

Posted in Uncategorized by admin on the August 31st, 2007

Mount Olympus is a solitaire card game using two decks of 52 playing cards each. It is probably named because of the tableau’s mountain shape and shows all the Kings and Queens in the end, if won successfully, like the Greek gods and goddesses who are said to be residing on the mountain with the same name.

First, all aces and deuces, or twos (16 cards in all), are removed from the two decks. Then the remaining 88 cards are shuffled and nine of them are laid out on the tableau in an inverted “V” formation. Although this is one of the two bases mentioned above that gives the game its name, the player can opt to just lay the nine cards in a straight line. These nine cards start each of the nine piles in the tableau.

Building on the 16 foundations is up by suit in intervals of two. Therefore, building should be like this:
On the aces: 3-5-7-9-J-K
On the deuces: 4-6-8-10-Q

Building on the tableau is down, also by suit in intervals of two (i.e. the 5♠ must be placed over the 7♠). A card can be placed over an applicable card and any gap must be filled immediately with a card from the stock. A sequence of cards (such as 6-8-10♣) can be moved as one unit. Any card can be placed on the foundation at any appropriate time.

Once all possible moves have been made or the player has done all moves he wanted to make, a new set of nine cards are dealt, one for each pile. Moving, filling gaps with new cards, and dealing a new set of nine cards continue until the stock has been used up. After this has happened, building continues, but spaces left behind are not filled.

The game is successfully won when all cards are built with the Kings and Queens at front.

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Sally, the Witch. such as Oicho-Kabu. Kabufuda

Posted in Uncategorized by admin on the August 30th, 2007

is an early magical girl (mahō shōjo) anime in Japan (although it isn't the kind about a transforming one, e.g. Sailor Moon), and may have been one of the first such series produced. The series was originally black and white when it began production, but later started producing episodes in color.

The first manga series was drawn by Mitsuteru Yokoyama in 1966.
He obtained the concept of it directly from an American sitcom: Bewitched (known in Japan as “Oku-sama wa Majo”/”My Wife is a Witch”).
The anime series was produced and aired from 1966 to 1968 in Japan by Toei Animation. Unlike Yokoyama’s Gigantor, the series never received a U.S. broadcast, but was aired in Italy (Sally la Maga) and French-speaking Canada (Minifée). A second Mahōtsukai Sally anime, also made by Toei, aired for 88 episodes on Japanese TV from 1989 to 1992, and also was released in French (Sally la Petite Sorcière), Italian (Un regno magico per Sally), Polish (Sally Czarodziejka) and Spanish (Sally la Brujita).

The idea of “a young girl who uses magic” obtained wide popularity among young girls the same age as Sally.
It can be attributed to this anime that the word “Majo (witch)” has no negative image in modern Japan.

Notable features this anime established in the mahō shōjo genre:

  • The heroine must keep the secret of her magic. If she reveals the secret, she will be punished.
  • When heroine uses magic, she needs her magical phrase and an enchanted object like a baton. (Sally’s magical phrase is “Mahariku Maharita Yanparayan,” a phrase with as much meaning as “Bibbidi-Bobbidi-Boo” (from Disney’s Cinderella)
  • A magical servant follows a heroine in a mundane world.
  • Two sub-heroines of tomboy and girly girl are established as the heroine’s sidekicks.

These features still influence the magical girl genre in today’s anime.


Story

Sally is the princess of the “witch world”, Astoria, who longs to visit the mortal realm - presumably to make friends her own age. One day, Sally teleports to the “mid world” (Earth), where she uses her magic to fend off a couple of burglars menacing two young schoolgirls. Immediately befriended by her new acquaintances - tomboyish Yoshiko Hanamura (known affectionately as “Yotchan”) and girly Sumire Kasugano - Sally decides to stay on indefinitely, leading to various kinds of shōjo mischief in the best Japanese tradition. As with Samantha in “Bewitched,” Sally tries to keep her supernatural abilities secret, assuming the role of a human child.


The final episode

In the final episode, Sally’s grandma informs her she must return to the Magic Kingdom. Before leaving, Sally tries to tell her friends about her origins but no one will believe her. Then her elementary school catches on fire, and Sally uses her magic to put out the fire. Her powers thus exposed, Sally’s time to leave has finally come. She waves farewell to her friends, and returns to the Magic Kingdom. The 2nd series ended with the movie/TV special “Sally the Witch: Mother’s Love is Eternal”, in which Sally becomes queen of the witch world, but worries about leaving her friends behind. As with most Japanese cartoons of the period, Mahōtsukai Sally’s main strength lays in its strong characterizations and detailed continuity. The basic storyline would be incorporated into many later Mahō Shōjo programs, particularly the concept of a magical princess relocating to the human world (as in Mahō Tsukai Chappy, 1972, and Majokko Megu-chan, 1974).


Characters

Names are in Western order, with the family name after the given name.

  • – The main character of the series. Sally is the daughter of the Witch-King, and therefore princess of the Witch-World. Yumeno means “in a dream” in Japanese.
  • – one of Sally’s best friends in the mortal realm. A stereotypical animated tomboy, Yoshiko is probably the first of her kind to appear in a magic-girl anime. Sally usually refers to her as “Yotchan”.
  • – another of Sally’s human friends. Sumire is the archetype “girlie” girl so common in Japanese animation today; probably the inspiration for the dozens of cutesy side-kicks that would follow.
  • - Sally’s magical, shape-changing assistant. Assuming the form of a five year old boy, Kabu is often mistaken for Sally’s younger brother.
  • The Hanamura Triplets: , , and – Yoshiko’s kid brothers, typically incorrigible Japanese boys adept at landing themselves in trouble.
  • – A little witch girl who appears in the later part of series. Saucy, selfish and rather lovable, she frequently casts spells she can’t reverse, such as shrinking herself down to mouse-size then being unable to “grow up”.
  • – Sally’s father, the ruler of the Witch-World. A pompous blowhard who dislikes humanity on principle, he nonetheless has a good heart where his daughter is concerned (a quality shared with Endora from Bewitched).


Trivia

  • The first 17 episodes of the original 1960s TV series were filmed in black and white, and the remainder of the series was filmed in color, making it one of the earliest color anime. Both black-and-white and color versions exist of the opening animation sequence.
  • Mitsuteru Yokoyama originally intended to name the main character “Sunny”. But in order to avoid being sued by the car manufacturing company Nissan, he changed his witch’s name to Sally.
  • Sally appears in the Giant Robo OAV as Shockwave Alberto’s daughter. However in this series, her name is Sunny, the name Yokoyama originally intended to call her.
  • The opening of the original series features a cat-and-mouse chase inspired by Tom and Jerry. But in this, it’s the mouse who loses, as Sally uses her magic to get rid of it (including turning a hairbrush into a cat to chase the mouse).
  • The French language dub of the first TV series (Minifée) used the same familiar theme-song melody as the original Japanese theme (sung by The Three Graces).
  • A movie/TV special was made called “Sally the Witch: Mother’s Love is Eternal”, which served as the finale to the 2nd series.
  • In Mega Man 8 Roll wears an outfit that looks similar to Sally’s.


External link

  • Toei website about Sally, the Witch

Related

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  • Bōsōzoku They also engage in dangerous driving, such as weaving from side to side on . Oicho-Kabu (played with hanafuda or kabufuda cards), and means "good for
  • J-List side blog: Learning about how your brain works through The Kabufuda cards (seen at the bottom of the page) is where the Yakuza got their name from. They played a game with them called Oicho-Kabu.
  • Yakuza a Japanese card game, Oicho-Kabu (played with hanafuda or kabufuda cards). . This is mainly due to the reluctance of such businesses to seek help
  • Yakuza - Open Encyclopedia Oicho-Kabu (played with hanafuda or kabufuda cards) and means "good for . This is mainly due to the reluctance of such businesses to seek help from
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  • Kabufuda | DBpedia.org Kabufuda (, "nine-cards") are Japanese playing cards used for gambling games such as Oicho-Kabu. Kabufuda cards, like the related hanafuda ("flower cards")
  • Kabufuda information - Search.com Kabufuda ("nine-cards") are Japanese playing cards used for gambling games such as Oicho-Kabu. Kabufuda cards, like the related hanafuda ("flower cards")
  • Hanafuda Decks Kabufuda ("nine-cards") are Japanese playing cards used for gambling games such as Oicho-Kabu. A Kabufuda deck contains 40 cards, with designs representing
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  • Discover the Wisdom of Mankind on yakuza a Japanese card game, Oicho-Kabu (played with hanafuda or kabufuda cards), enough talent to counteract his bad luck and still win with such a hand.
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  • Hanafuda: Definition and Much More from Answers.com There are two special yaku such that, if a player is dealt them before play Hanafuda/Kabufuda - site featuring rules for many different games played
  • A Taxing Woman 2 Some enjoy cerebral fare such as irony or black comedy ; others may . Oicho-Kabu (played with hanafuda or kabufuda cards), and means "good for nothing".

Playing possum. Playing

Posted in Uncategorized by admin on the August 30th, 2007

Playing possum is a phrase that, taken literally, means to pretend to be dead.

It comes from a characteristic of the Virginia opossum, which is famous for pretending to be dead when threatened. This natural instinct does not always pay off in the modern world: for example, opossums scavenging roadkill may use it in response to the threat of approaching traffic, and end up as roadkill themselves.

“Playing possum” can also mean simply pretending to be injured, unconscious, or otherwise vulnerable, often to lure an opponent into a vulnerable position himself.


References

  • Ways to avoid hitting animals with cars.

Related

Plank owner. deck

Posted in Uncategorized by admin on the August 30th, 2007

A “plank owner” is an individual who was a member of the crew of a ship when that ship was placed in commission. Originally, this term applied only to crewmembers present at the ship’s first commissioning. Today, however, it is often applied to members of a recommissioning crew as well. “Plank owner” is not an official Navy term, and has consequently been variously defined by different Navy units. The origin of the term is the implication that a crew member was around when the ship was being built and commissioned and therefore has bragging rights to the ownership of one of the deck planks in the main deck.


External links

  • Plank Owners, Plank Owner Certificates, and Planking, Naval Historical Center

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Worden. for the United

Posted in Uncategorized by admin on the August 30th, 2007

Worden is a family name as well as a place name. For naval ships named Worden, see USS Worden.


People

  • Alfred Worden (1932-), astronaut
  • Dennis Worden, comics artist
  • Hank Worden (1901-1992), actor
  • John L. Worden (1818–1897), U.S. Admiral during the American Civil War
  • Kelly Worden, Filipino martial artist
  • Willard E. Worden (1868-1946), photographer


Places

  • Worden, Germany
  • Worden Park, Leyland, Lancashire, United Kingdom
  • Worden, Illinois United States
  • Worden, Montana United States
  • Worden, Wisconsin United States


Schools

  • Worden Sports College, Leyland, Lancashire, United Kingdom

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Spanish deck. Playing Cards online

Posted in Uncategorized by admin on the August 29th, 2007

  1. REDIRECTBaraja (playing cards)

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Harriett, Texas. Texas-based

Posted in Uncategorized by admin on the August 29th, 2007

Harriett, Texas, is a town in northeastern Tom Green County in the U.S. state of Texas. It is part of the ‘San Angelo, Texas Metropolitan Statistical Area’. It is next to U.S. Highway 67.

The town started when Charles P. Lovelace established a post office in the location which would become the town in 1909.


External links

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Economy Act. United States government. They

Posted in Uncategorized by admin on the August 29th, 2007

The Economy Act or in full the Economy Act Agreement for Purchasing Goods or Services was a United States Act of Congress, which the U.S. Congress passed on March 15 1933. It tried to balance the federal budget by cutting the salaries of government employees and reducing pensions to veterans by as much as 15 percent. It also cut the budgets of government departments by 25 percent. Nearly a billion dollars was saved by these measures.


External links

  • The text of the act

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Electronic identity card. Card

Posted in Uncategorized by admin on the August 29th, 2007

The electronic identity card (eID) is an official electronic proof of one’s identity. It also enables the possibility to sign electronic documents with a legal signature.

The identity card has the format of a regular bankcard, with basic identity information in visual format, such as personal details and a photograph.


Chip contents

The eID card has also a chip containing :

  • the same information as legible on the card
  • the address of the card holder
  • the identity - and signature keys and certificates

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Sneck posset. edit External links

Posted in Uncategorized by admin on the August 28th, 2007

Wikipedia does not currently have an encyclopedia article for ‘.

You may like to search Wiktionary for “[[Wiktionary:Special:Search/|]]” instead.

To begin an article here, feel free to [ edit this page], but please do not create a mere dictionary definition.

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Schneider (Sheepshead). Card

Posted in Uncategorized by admin on the August 28th, 2007

Schneider is a German word that in the card game Sheepshead refers to a card point total, half of what is needed to win, that players aim for.

The picker/partner team needs 31 points to reach schneider. The opponents need 30 points.

A losing team that gets at least one trick but does not reach schneider must ante double.

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Takashi Nakamura. designs representing

Posted in Uncategorized by admin on the August 28th, 2007

, is an accomplished Japanese animator and anime director.

His 2001 film A Tree of Palme was an official selection of the Berlin Film Festival.


Works

  • Yatterman (1977) - animation director and key animation
  • Ougan Senshi Goldlightan (1981) - animation director and key animation
  • Genma Taisen (1983) - key animation
  • Mirai Keisatsu Urashiman (1983) - character designs, animation director, key animation, storyboards
  • Nausicaä of the Valley of the Wind (1984) - key animation
  • Meikyū Monogatari (1987) - animation director
  • Robot Carnival (1987) - director, script, character designs, animation
  • AKIRA (1988) - animation director
  • Peter Pan no Bouken (1989) - character designs, scene artist, storyboards
  • Banipal (1995) - director, original creator, script, character design, animation director
  • Palme no Ki (2001) - director, original creator, script
  • Tetsujin 28-gō (2004) - character designs and storyboards
  • Fantastic Children (2004) - director, original creator, script, character designs


External links

  • Interview

Related

Government House, Auckland. government

Posted in Uncategorized by admin on the August 27th, 2007

The site of the present day Government House, Auckland was first built upon in the 1880s or 1890s, although some of the trees are slightly older, dating from the 1870s. The House is much smaller than the Wellington Government House, being designed as a family home.

Sir Frank Mappin (6th & last Baronet Mappin) and his wife Lady Mappin bought the property in 1921 and spent the next 45 years, after building the residence, developing and landscaping the grounds.

The house was originally called Birchlands.

The first Government House of Auckland, now known as Old Government House, now sits on the University of Auckland City Campus and has been converted into lecture theatres and a common room for faculty. The building is decline and needs considerable funds to bring it up to its former glory.


See also

  • Government Houses of New Zealand
  • Government Houses of the British Empire
  • Governor-General of New Zealand


External links

  • New Zealand Government Houses
  • The Governor-General of New Zealand - Biography, accessed 19 July 2006

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Huntingdale, Western Australia. than Western

Posted in Uncategorized by admin on the August 26th, 2007

Huntingdale, Western Australia () is a suburb in the south east of Perth, Western Australia. It is part of the City of Gosnells local government area. It is largely a residential suburb with associated schools and small businesses, mainly existing to service local residents. Homes in the area include a section of older residences constructed mainly in the 1970s, while there was significant new development from the 1990s onward in the southern portion of Huntingdale. There are some remaining pockets of semi-rural land comprising remnants of horticultural and chicken-farming enterprises, but in the early 2000s these were fast being taken over for new residential developments.

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Hattersville, Texas. a Texas-based company

Posted in Uncategorized by admin on the August 25th, 2007

Hattersville is the name of a former hamlet in eastern Dallas County, Texas.

Boyd Hatter originally settled the hamlet and founded a school in the area. In 1953, the hamlet was merged with the nearby towns of Long Creek, Tripp, and New Hope to create the town of Sunnyvale, Texas[1].


References


External links

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United States Playing Card Company. cards

Posted in Uncategorized by admin on the August 25th, 2007

The United States Playing Card Company, started in 1867, produces and distributes playing cards, including Kem, Bee, Bicycle, Aviator, Maverick, Tuxedo, Hoyle, Tally HO, plus other playing card accessories, like poker chips. The company is based in Norwood, Ohio.

For over a hundred years, the inexpensive Bicycle brand cards have been the top selling playing card brand in the world. Bee is a high-quality brand manufactured not only for consumer use, but used widely in casinos. The company also famously made the Iraq’s Most Wanted playing cards.

In addition to playing cards, the company offers card game accessories and novelty playing cards, including Winnie the Pooh, Spider-Man, NASCAR, Harley-Davidson, Coca-Cola and Budweiser. The company also produces many varieties of Tarot cards.

USPC has owned Spanish playing card manufacturer Heraclio Fournier since 1986. In 2004 they acquired Kem Playing Cards.

USPC debuted a new line of cards called “PokerPeek” at the 2007 World Series of Poker, however the cards were pulled from play and replaced with cards with a more traditional face layout due to complaints from players. [1]


External links

  • Official site

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Crimp (gambling). deck contains 40 cards

Posted in Uncategorized by admin on the August 25th, 2007

In gambling terminology a crimp is a bend that has been intentionally made on the corner(s) of a playing card to facilitate identification.

A card cheat will typically bend some of the important cards during the game. Below are just several of the most popular examples.

In poker, for instance, a cheat may crimp one of the cards to mark off the exact location where he wishes his secret conspirator to cut the deck. Similarly, if the card cheat is not working with a confederate, he may bend one or more cards to force a cut upon an unsuspecting victim. In either case the deck will most likely be cut at the exact predetermined spot in the same way an old book always tends to open at the same page.

Another poker scenario (also popular in numerous other games) is to crimp some of the high-value cards during the early rounds. On subsequent rounds the cheat will be able to identify some of those cards during the deal. This enables the cheat to employ a second deal and deal some of those cards to the desired hand, or simply to identify some of the cards held by other players. In any event, the cheat has a mathematical edge over the other players.

In casino blackjack a crossroader may crimp all the 10-value cards. this will enable the cheat to sometimes identify the dealer’s hole card (the dealer has one card face up, called the up card, and one card face down, called the hole card). In those instances the cheat(s) will know the dealer’s total and play their hand(s) accordingly.

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Auld Lang Syne (solitaire). cards

Posted in Uncategorized by admin on the August 23rd, 2007

Auld Lang Syne is a solitaire card game which is played with a deck of 52 playing cards. It is a game which is somewhat akin to Sir Tommy, except in the dealing of the deck.

First, the four aces are separated from the rest of the deck and placed on the layout as the foundations. The object of the game is to build each of the foundations from Ace to King regardless of suit.

Four cards are dealt below the aces, each starting a tableau pile. The player then determines whether any of the four cards can be built on the foundations. In this first deal of four (and in succeeding deals), when a card is played and leaves a gap it is not filled until the next deal. Furthermore, there is no building or playing in the tableau.

When the player has built all the cards on the foundation that can be played, or if the cards cannot be played at all, a new set of four cards is dealt, one over each tableau pile. This process is repeated until all cards are dealt. There is no redeal.

The game is won when all cards are built onto the foundations. This is rare; according to Morehead and Mott-Smith’s The Complete Book of Solitaire and Patience Games, it can be achieved once in 100 games.

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