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Carapelli. Company

Posted in Uncategorized by admin on the October 31st, 2007

Carapelli is an Italian food company based in Florence, most famous for its extra virgin olive oil. The company started off as a home business in 1893 by Cesira and Costantino Carapelli. Soon other members of the Carapelli family joined the business and the company rapidly grew in size and popularity, to become the most modernised food company in Italy by the 1940s. Today Carapelli is the leading Italian extra virgin olive oil company and 30% of its production is exported in Europe and America.

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Imputation (statistics). deck

Posted in Uncategorized by admin on the October 30th, 2007

There is also an imputation disambiguation page.

In statistics, imputation is the substitution of some value for a missing data point or a missing component of a data point. Once all missing values have been imputed, the dataset can then be analysed using standard techniques for complete data. The analysis should ideally take into account that there is a greater degree of uncertainty than if the imputed values had actually been observed, however, and this generally requires some modification of the standard complete-data analysis methods. While many imputation techniques are available, two of the most commonly used are hot-deck imputation and regression imputation.

Hot-deck imputation fills in missing values on incomplete records using values from similar, but complete records of the same dataset. (The term “hot deck” dates back to the storage of data on punch cards, and indicates that the information donors come from the same dataset as the recipients; the stack of cards was hot because it was currently being processed. Cold-deck imputation, by contrast, selects donors from another dataset.)

Since standard analysis techniques do not reflect the additional uncertainty due to imputing for missing data, further adjustments (such as multiple imputation or a Rao-Shao correction) are necessary to account for this.

Imputation is not the only method available for handling missing data. It usually gives better results than listwise deletion (in which all subjects with any missing values are omitted from the analysis), and may be competitive with a maximum likelihood approach in many circumstances.


External links

  • Missing Data: Instrument-Level Heffalumps and Item-Level Woozles
  • Multiple-imputation.com
  • Multiple imputation FAQs, Penn State U
  • pdf A description of hot deck imputation from Statistics Finland.
  • pdf Paper extending Rao-Shao approach and discussing problems with multiple imputation.

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South Atlantic States. States

Posted in Uncategorized by admin on the October 30th, 2007

The South Atlantic United States form one of the nine divisions within the United States that are recognized by the United States Census Bureau.

This division includes nine states — Delaware, Florida, Georgia, Maryland, North Carolina, South Carolina, Virginia, West Virginia and the District of Columbia [1]. Together with the East South Central States (Alabama, Kentucky, Mississippi and Tennessee) and the West South Central States (Arkansas, Louisiana, Oklahoma and Texas), the South Atlantic States constitute the United States Census Bureau’s broader region of the South (the other three regions being the Northeast, Midwest and West, all of which have two divisions therein).

Most of the area covered by the South Atlantic United States comprises the New South, one of the nine “moral regions” into which the United States is divided in the 1991 non-fiction book The Day America Told The Truth, with the rest of the South being placed in a different moral region, that of Old Dixie. Some parts of Virginia, West Virginia, and Maryland, along with the District of Columbia, are considered to be a part of Metropolis, with the northern panhandle of West Virginia being classified in the Rust Belt.

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The Circus Card Trick. Card

Posted in Uncategorized by admin on the October 29th, 2007

The Circus Card Trick is a card trick in which the magician has a card selected and returned to the deck. He then deals through the deck, turning cards face up onto the table. The magician deals the cards out, several cards past the selected card, making sure that the spectator sees their card dealt out as it is passed. The magician then stops and announces “The next card I turn over will be yours!” The spectator, having seen the magician pass the selected card, thinks the magician will surely fail. The magician then reaches down to the table and turns the selected card face down.


Method

Before performing the trick, the magician notes the bottom card of the deck. When the selection is returned to the deck, the magician has it placed on top and gives the deck a cut, placing the card he noted above the selection. While dealing through the deck, the magician knows that the card after the one he noted (the original bottom card of the deck) is the selection. The rest is showmanship.


Sources

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List of asteroids/97001–98000. officials. edit External

Posted in Uncategorized by admin on the October 28th, 2007

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”001″| 97001–97100 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”101″| 97101–97200 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”201″| 97201–97300 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”301″| 97301–97400 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”401″| 97401–97500 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”501″| 97501–97600 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”601″| 97601–97700 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”701″| 97701–97800 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”801″| 97801–97900 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”901″| 97901–98000 [ edit]

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County commission. United States

Posted in Uncategorized by admin on the October 27th, 2007

In local government in some states of the United States, a county commission is a group of elected officials charged with administering the county government. County Commissions are usually made of 3 or more individuals.


See also

  • County board of supervisors
  • County council
  • County executive
  • Board of Chosen Freeholders

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Intelligence (solitaire). cards

Posted in Uncategorized by admin on the October 27th, 2007

Intelligence is a solitaire card game which uses two decks of playing cards mixed together. It is basically a two-deck version of another solitaire game La Belle Lucie and its game play is somewhat closer to the parent game than its cousins House in the Wood and House on the Hill.

First, 18 piles (or fans) of three cards are dealt. During this deal any ace encountered regardless of where it would end up in the pile will be moved to a foundation and be replaced with another card. As they become available, the other aces are placed on the foundations, which are all built up by suit.

The top cards of the piles are available to be built on the foundations or on each other’s piles on the tableau. When building on the tableau, the cards are built either up or down by suit. Aces cannot be placed over kings, however, and vice versa.

When a gap occurs, it is immediately filled by three new cards from the stock. This is the only way cards from the stock are introduced from the game and the only way spaces are refilled. As in the original deal, any ace that comes up is immediately placed on the foundations.

When all moves have been made and become stuck, even if there are still cards in the stock, the stock and all the cards in the tableau are gathered, reshuffled, and 18 piles of three cards each are redealt, or as many piles of three cards as the remaining ones can allow. This can be done twice and during both redeals as in the original deal, any aces the player encounters are immediately placed onto the foundations.

The game is won when all cards end up in the foundations.

Sloane Lee and Gabriel Packard’s version of the game (in the book 100 Best Solitaire Games) slightly increased the number of tableau piles to 19 because they think this improves the game.

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Face card. nine-cards are

Posted in Uncategorized by admin on the October 26th, 2007

Face Cards
(in decreasing order per suit)
hearts spades clubs diamonds
K | Q | J ♠K | ♠Q | ♠J ♣K | ♣Q | ♣J K | Q | J

In a deck of playing cards, the term face card is generally used to describe a card that depicts a person. Cards depicting persons were developed in Europe, possibly in the late 1300s; it is believed that earlier sets of cards included “court cards” that showed abstract designs, and not persons.

Europeans changed the court cards to represent European royalty and attendants, thereby forming the original face cards: king, chevalier, and knave (or servant).

A deck of modern (Anglo-American) playing cards has the following face cards:

  • Jack
  • Queen
  • King

A deck of Italian playing cards has the following face cards (which are worth 10, 9 and 8 respectively, as there are only 10 cards per suit):

  • King - a man standing, wearing a crown
  • Knight/Horseman/Cavaliere - a man sitting on a horse
  • Dame/Donna - a younger woman standing, without a crown

Significance of cards being face cards (versus a “regular”, “rank” or “numbered” card) varies depending on the particular game being played. Typically they are considered as part of a sequence to be higher than the 10, but often lower than the ace. Many games that ascribe value, or ‘points’ to a face card would make all face cards equal to the 10.

While modern decks of playing cards may contain a Joker (or two) depicting a person (such as a jester or clown), jokers are not normally considered as face cards, although some specific card games may treat them as such.

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Perseverance (solitaire). cards

Posted in Uncategorized by admin on the October 26th, 2007

Perseverance is a solitaire card game played with a deck of 52 playing cards. The reason is not known for the name is not known, but probably, the player must play this game with perseverance to succeed.

First, the four aces are taken out of the deck. These form the four foundations.

Then the rest are shuffled and dealt into twelve piles of four cards each. One can distribute one card at a time for each pile or deal four cards at a time to form a pile.

The top cards of each pile are available for play to the foundations or on the tableau piles. The foundations are built up by suit, with the cards on the tableau are built down, also by suit.

One card can be moved at a time. However, the player is allowed to move a sequence of cards as a unit to another pile with an appropriate card (e.g. 6-5-4-3♠ can be placed on the 7♠).

When all possible moves are made (or the player has done all the possible moves one can make), the piles are picked up in reverse order. For example, the twelfth pile is placed over the eleventh pile, and this new pile is placed on the tenth pile, and so on. Then, without shuffling, the cards are dealt to as many piles of four as the remaining decks will allow. To ensure that the order of the cards is not disturbed for the most part, it is suggested that the cards are dealt four at time. This can be done only twice (in Solsuite’s case, this can be done perpetually until the game is won or becomes blocked).

The game is won successfully when all cards are built onto the foundations up to Kings.

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Carpet (solitaire). playing cards

Posted in Uncategorized by admin on the October 25th, 2007

Carpet is a solitaire game where the object is to discard all cards to the foundations where the aces are already dealt.

The game starts with the aces separated from the deck to form the foundations. After the remaining 48 cards are shuffled, 20 cards are laid out on the tableau in a 5×4 grid fashion to form “the carpet.” The remaining 28 cards make up the stock.

All cards from “the carpet” must be moved to the foundations up by suit (i.e. 2♠ over A♠). Any “holes on the carpet,” i. e. gaps left behind by the cards that are moved to the foundations, are filled by cards from the waste pile or, if the waste pile is empty, the stock.

The stock cards are dealt one at the time on the waste pile and can be moved to the foundations or to the carpet if necessary. Once the stock is used up, all cards on the waste pile cannot be used as a new stock. Only the top card of the waste pile can be played.

The game is won when all of the cards are moved into the foundations.


External links

  • Carpet

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Movies.com. website

Posted in Uncategorized by admin on the October 25th, 2007

Movies.com is a website operated by Go.com and Disney. It is the second-most visited movie-related website, second only to IMDB. The website has information about movies, upcoming movies, and theater information. It is also the home of Ebert & Roeper’s website.

In addition the site is home to the award winning webshow entitled , a bi-weekly movie preview webcast staring the Muppets.


External links

  • Movies.com

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David Parlett. Card

Posted in Uncategorized by admin on the October 25th, 2007

David Parlett is a games scholar who has studied both card games and board games. His published works include many popular books on games and the authoritative volumes “Oxford Guide to Card Games” and “Oxford History of Board Games”, both now out of print. Parlett has also invented a number of board games, the most successful of which is Hare and Tortoise (1974). The German edition was awarded Spiel des Jahres (game of the year) in 1979.

His activities include writing, inventing and consulting.


Books

  • The Penguin Encyclopedia of Card Games
  • The Oxford Dictionary of Card Games
  • Teach Yourself Card Games
  • The Oxford History of Board Games
  • The Oxford Guide to Card Games / A History of Card Games
  • Anarquía y Otros Juegos Sociales de Cartas
  • All the Best Card Games
  • Botticelli and Beyond
  • Card Games for Everyone
  • Family Card Games
  • The Guinness Book of Word Games
  • Know the Game: Patience
  • Original Card Games
  • The Penguin Book of Card Games
  • The Penguin Book of Patience
  • The Penguin Book of Word Games
  • The Popular Dictionary of Card Games
  • Solitaire: Aces Up and 399 other Card Games
  • Teach Yourself Card Games
  • Teach Yourself Card Games for Four
  • Teach Yourself Card Games for Three
  • Teach Yourself Card Games for Two
  • Teach Yourself Card Games for One
  • Teach Yourself Poker and Brag


Games

  • Hare and Tortoise
  • Ninety-Nine
  • The puzzle of Oz
  • Shoulder to Shoulder
  • Pot Black, snooker dice
  • “Rainbow” Junior Scrabble
  • The Gnümies Party Game
  • Zoo Party / 7Safari / Alles für die Katz
  • LifeCards - the Green Card Game
  • Asterix - the Card Game
  • All Around the House game


Solitaire card games

  • Penguin
  • Black Hole (solitaire)


External links

  • David Parlett’s homepage

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Pyramid (solitaire). cards

Posted in Uncategorized by admin on the October 24th, 2007

Pyramid is a solitaire game where the object is to get all the cards from the pyramid to the foundation.


Rules

Pairs of cards can be removed if their values total 13. In this game, Jacks value at 11, Queens at 12, and Kings at 13. Thus, kings can be removed immediately. Cards must not be covered. Thus when an Ace rests on a Queen, that Queen can not be removed. When going through the stock, the cards are drawn one at a time with no re-deal. To win, get all the cards from the pyramid to the foundation.

Variations: Three cards at a time from the stack, repeating until no matches can be made; placing all cards totalling 13 in a stack.

Seven cards are dealt below the pyramid. These cards can match each other exposed cards in the pyramid or from the stack


Conditions for winning

There are two versions of Pyramid Solitaire :

  • Pyramid Solitaire - to be considered won, all cards (cards from the pyramid and cards from the stack) must be moved to the foundation; the game cannot be won if at least two cards cannot be moved from the stack.
  • Relaxed Pyramid Solitaire - to be considered won, all cards from the pyramid must be moved to the foundation; the game can still be won with cards left in the stack.


Rules variations

In addition, Pyramid Solitaire can also be played for a set number of rounds or for unlimited rounds. In a “set number of rounds” game, if there are no possible plays left when the final round ends, it is considered a loss. A game with an unlimited number of rounds continues until either all cards are cleared (see Conditions For Winning), which would be a win, or no more matches are possible, which would be a loss.


External links

  • World of Solitaire - Pyramid Free, web based solitaire that does not require Flash nor Java
  • Pyramid 6 Solitaire
  • Play Pyramid Solitaire

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Raise the Roof (card game). cards used

Posted in Uncategorized by admin on the October 24th, 2007

Raise the Roof is a construction strategy card game for 2 to 4 players.

The game is played by drawing cards in turn and playing them to build your house. Room cards used to build your house range in value from 100 to 400. You can stop other players from building their house, take parts from their house, and even take cards from their hands. The game ends when a house is completed. All players must then add up the value of their respective houses and subtract the value of the cards in their hands (with the exception of the player who has a completed house). The player with the highest score wins.

Raise the Roof was created by Henard Industries in 1982 and was discontinued after only a few years of print.


Sources

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Void deck. deck

Posted in Uncategorized by admin on the October 23rd, 2007

A void deck is a spacious area under a Housing and Development Board apartment block in Singapore. The void deck occupies the ground level, while apartments are usually on the second floor onwards. Sometimes, events like Malay weddings, Chinese weddings or even funeral wakes are held in such places. Rentals of void decks typically cost only around S$70 per day, and are usually free for funeral wakes. However, electricity usage incurs separate charges.

Small grocers, medical and dental clinics, bakeries and other shops are often located in void decks, especially in older HDB blocks. Most void decks also feature bicycle racks, benches, and recreational tables for residents’ use. It is common for void deck tables to have either a xiangqi or checkers board carved on them.

Another important function of void decks is that they allow people to walk through HDB blocks rather than having to go around them. This saves a lot of time when making one’s way through the very dense public housing estates typical of space-starved Singapore.

Related

Suspension bridge types. deck

Posted in Uncategorized by admin on the October 21st, 2007

There are several types of suspension bridge:

  • Simple suspension bridge, a foundational type for pedestrians based upon the ancient Inca rope bridge.
  • Stressed ribbon bridge, similar to the simple suspension bridge but more stable and usable for vehicles.
  • Suspended-deck suspension bridge, the modern variation capable of carrying vehicles and light rail.
  • Self-anchored suspension bridge, a composite of the cable-stayed bridge and the suspension bridge
Suspension Bridge Types
Suspension Bridge Types
Left: simple suspension   Right: Stressed ribbon
Left: Suspended deck   Right:Self anchored


Related

Made in India. made

Posted in Uncategorized by admin on the October 20th, 2007

The Term Made in India may mean the following:

  • Made in India (album) of Alisha, the Hindi singer
  • Made in India denotes the Brand India
  • Country of origin


See also

  • India Inc

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Gay Gordons (solitaire). cards

Posted in Uncategorized by admin on the October 19th, 2007

Gay Gordons is a form of Patience. It is played with a standard deck, with jokers removed. Ten piles of five are dealt face up, with two reserve cards also face up. In both the top card is in play and the piles cannot be refilled or built on. Empty piles cannot be refilled. The aim of the game is to remove all cards by making pairs that add up to eleven (suits are not important). Kings pair with queens, jacks with other jacks, and aces with tens.

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The Acme of Control. cards

Posted in Uncategorized by admin on the October 19th, 2007

The Acme of Control is a card trick in which the magician shows two cards, inserts them into the deck, allows the spectator to shuffle the deck, takes the deck back, and is then able to produce the two cards in any way he pleases, such as from his pocket.


Method

Assuming that the magician wishes to produce the cards from his pocket at the end, he starts with the five of diamonds and the four of hearts in his pocket before presenting the trick. He then removes the five of hearts and the four of diamonds that are in the deck, and shows them together to the audience. These cards are re-inserted into the deck, which is then shuffled by the spectator. At the end, the magician produces the similar pair of cards that have been in his pocket all along, apparently the same cards which were shuffled into the deck.


Sources

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Hand (solitaire). cards

Posted in Uncategorized by admin on the October 18th, 2007

Hand Solitaire is a solitaire game using one deck of playing cards, but it can be played in the hand, making it ideal when space is limited.

The deck is held, face down, in the hand. One card at a time is flipped face up from the back of the deck. Once four cards are in play, the first and last card are of interest. If they are the same suit, the middle cards can be removed. If they are the same number, all four cards can be removed. Remove cards by placing them face up on the bottom of the deck.

Continue playing by flipping over the last card from the back of the deck. Only the last four cards played can be used.

The object of the game is to have 5 or less cards remaining in play.

Note: When dealing the cards, flip them face up from the back of the deck, laying them on top of the previously dealt card. (The images show inserting the dealt card between the dealing deck and the up cards). It is much faster dealing this way and produces the same outcome, always looking at the top 4 cards of the face up cards.

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