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Diplomat (solitaire). cards

Posted in Uncategorized by admin on the December 31st, 2007

Diplomat is a solitaire card game which is played using two decks of playing cards shuffled together. Its layout is similar to that of Beleaguered Castle.

First, thirty-two cards each are dealt and arranged so that they form two columns of four rows (eight rows in total) of four cards each just like in Beleaguered Castle, making a point to leave a space in between the two columns for the eight aces that form the bases of the foundations.

The top cards of each row of cards for play to the foundations on the center of the columns or around the tableau (the eight rows). The foundations are built up by suit up to kings, while the cards in the tableau are built down regardless of suit. When a gap occurs in the tableau, it can be filled by any available card. Only one card can be moved at a time.

When there are no available moves—or if the players has done all plays one can make—the stock is dealt one at a time. Any card that cannot be played to the foundations or the tableau can be placed on the wastepile, the top card of which is available for play. The stock can only be dealt once.

The game ends as soon as after the entire stock is dealt. The game is won when all cards end up in the foundations.

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Yukon (solitaire). cards

Posted in Uncategorized by admin on the December 31st, 2007

Yukon is a version of solitaire similar to standard Klondike solitaire, but with the following additions:

  • Groups of cards can be moved; the cards below the one to be moved do not need to be in any order, except that the starting and target cards must be built in sequence and in alternate color. For example, a group starting with a Red 3 can be moved on top a Black 4, and the cards below the Red 3 can differ.
  • There is no stock in Yukon. All cards are dealt at the beginning; however, some are face down.


See also

  • Solitaire terminology


External links

  • Play Yukon
  • World of Solitaire - Yukon Free, web based solitaire that does not require Flash nor Java
  • Yukon rules

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One-eyed royals. cards

Posted in Uncategorized by admin on the December 31st, 2007

The phrase one-eyed royals is poker jargon referring to the Jack of Spades, Jack of Hearts and King of Diamonds. The terminology results from the depiction of the royal on the card being in profile, resulting in only one eye being visible.

Frequently used in home games of draw poker as wilds because these three cards are the only cards of differing rank and suit in a common deck that share an identifying trait.

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Face card. cards

Posted in Uncategorized by admin on the December 31st, 2007

Face Cards
(in decreasing order per suit)
hearts spades clubs diamonds
K | Q | J ♠K | ♠Q | ♠J ♣K | ♣Q | ♣J K | Q | J

In a deck of playing cards, the term face card is generally used to describe a card that depicts a person. Cards depicting persons were developed in Europe, possibly in the late 1300s; it is believed that earlier sets of cards included “court cards” that showed abstract designs, and not persons.

Europeans changed the court cards to represent European royalty and attendants, thereby forming the original face cards: king, chevalier, and knave (or servant).

A deck of modern (Anglo-American) playing cards has the following face cards:

  • Jack
  • Queen
  • King

A deck of Italian playing cards has the following face cards (which are worth 10, 9 and 8 respectively, as there are only 10 cards per suit):

  • King - a man standing, wearing a crown
  • Knight/Horseman/Cavaliere - a man sitting on a horse
  • Dame/Donna - a younger woman standing, without a crown

Significance of cards being face cards (versus a “regular”, “rank” or “numbered” card) varies depending on the particular game being played. Typically they are considered as part of a sequence to be higher than the 10, but often lower than the ace. Many games that ascribe value, or ‘points’ to a face card would make all face cards equal to the 10.

While modern decks of playing cards may contain a Joker (or two) depicting a person (such as a jester or clown), jokers are not normally considered as face cards, although some specific card games may treat them as such.

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Rukan Razuki Abd al-Ghafar. playing cards

Posted in Uncategorized by admin on the December 31st, 2007

Rukan Razuki Abd al-Ghafar was the head of the tribal affairs office in Iraq under Saddam Hussein. Since the fall of Baghdad during the 2003 invasion of Iraq by the United States and its allies, his whereabouts have been unknown. He is presently #21 on the U.S. list of most-wanted Iraqis (previously #39), and is represented by the “nine of spades” in the deck of playing cards that were printed to accompany the list.

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Mount Olympus (solitaire). cards

Posted in Uncategorized by admin on the December 31st, 2007

Mount Olympus is a solitaire card game using two decks of 52 playing cards each. It is probably named because of the tableau’s mountain shape and shows all the Kings and Queens in the end, if won successfully, like the Greek gods and goddesses who are said to be residing on the mountain with the same name.

First, all aces and deuces, or twos (16 cards in all), are removed from the two decks. Then the remaining 88 cards are shuffled and nine of them are laid out on the tableau in an inverted “V” formation. Although this is one of the two bases mentioned above that gives the game its name, the player can opt to just lay the nine cards in a straight line. These nine cards start each of the nine piles in the tableau.

Building on the 16 foundations is up by suit in intervals of two. Therefore, building should be like this:
On the aces: 3-5-7-9-J-K
On the deuces: 4-6-8-10-Q

Building on the tableau is down, also by suit in intervals of two (i.e. the 5♠ must be placed over the 7♠). A card can be placed over an applicable card and any gap must be filled immediately with a card from the stock. A sequence of cards (such as 6-8-10♣) can be moved as one unit. Any card can be placed on the foundation at any appropriate time.

Once all possible moves have been made or the player has done all moves he wanted to make, a new set of nine cards are dealt, one for each pile. Moving, filling gaps with new cards, and dealing a new set of nine cards continue until the stock has been used up. After this has happened, building continues, but spaces left behind are not filled.

The game is successfully won when all cards are built with the Kings and Queens at front.

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Lose. to nine. edit External

Posted in Uncategorized by admin on the December 31st, 2007

Wikipedia does not currently have an encyclopedia article for ‘.

You may like to search Wiktionary for “[[Wiktionary:Special:Search/|]]” instead.

To begin an article here, feel free to [ edit this page], but please do not create a mere dictionary definition.

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Babette. cards

Posted in Uncategorized by admin on the December 31st, 2007

Babette is a solitaire card game that uses two decks of playing cards shuffled together. Its game play is similar to that of Labyrinth.


Game rules

First, a row of eight cards are dealt. These eight cards will be bases for eight columns to be formed during the game.

The object of the game is to put one Ace and one King of each suit to become bases for foundations whenever available and built each by suit; Aces are built up while Kings are built down.

The cards in the tableau columns are available only to be built the foundations; there is no further building on the tableau. When a card is built on a foundation, the gap it leaves behind is not filled.

When there are no more cards to be moved from this first row, a new row of eight cards is dealt from the stock below or overlapping the previous row. Again, any gap that occurs is not filled. This is important because a card is deemed available for play when its lower edge is free, i.e. a gap occurs below that card. When no further moves are made, a new row of eight is formed, making sure (if cards are overlapping) that when a gap occurs before it, some space is left behind to indicate that gap has been made beforehand. Dealing of rows and removal of cards is repeated until the stock has run out.

After the stock has run out, one redeal is allowed. To do this, the columns are gathered left to right, and put over each other face up. The stock is turned face down and the process of dealing eight cards in a row and moving cards to the foundations is repeated.

The game ends when the stock has run out after the second redeal. The game is won when all the cards are moved to the foundations.


Strategies

As indicated earlier, the game can either be played with all the cards laid out or with the cards overlapping each other. As laying the cards out can be a space-waster, it is suggested to overlap the cards, covering each card half the way through and leave a gap (whenever it occurs) as it should when new cards are dealt; that way, when a gap occurs, it is easy to spot the available cards.

Furthermore, according to Peter Arnold (in his book Card Games for One), it is generally a bad idea to release a card that is above a gap before its duplicate is dealt, unless it is necessary to free up an important card. The game is lost, he said, when the wrong card has been played.


Sources

  • Arnold, Peter. Card Games for One. London: Hamlyn, 2002 (ISBN 0-600-60727-5)
  • Babette rules in the SolSuite website

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Ambitious card. Card

Posted in Uncategorized by admin on the December 31st, 2007

The Ambitious Card is a magic effect in which a playing card seems to return to the top of the deck after being placed elsewhere in the middle of the deck. This is a classic effect in card magic and serves as a study subject for students of the craft of magic. Most performing card magicians will have developed their own personal Ambitious Card routine. In some, the basic effect is repeated many times, increasing in ‘fairness’, until any possible explanation has been blown away.

The effect is often credited to French magician Gustav Alberti, in the mid-1800s. However, there is a related idea in Ponsin’s Nouvelle Magie Blanche Devoilée, published in 1854, that might precede that.

The magician lifts the top card and shows it to the audience. The magician places the card into the middle of the deck. He or she then lifts the top card to show that it has “risen” to the top.

There are many variations to this trick, most of which can be linked together to create various routines. Many magicians perform the same routine every time, though the trick is structured such that one is able to link these variations in random order to produce a completely different routine at each performance. This is one factor which has earned the Ambitious Card the status of a classic effect.

Many variations of this effect include:

  • The magician has the spectator sign the card to prove there is no double.
  • The spectator is handed the “ambitious card” and asked to put it in the middle, then asked to hold the deck and do some type of magic move, essentially calling the card to the top of the deck himself.
  • The spectator marks an X on the back of an indifferent card at the top of the deck, only to see the same X appear on the back of the “ambitious card” after it has risen to the top.
  • The “ambitious card” is bent so that it is seen to be physically different from all the other cards, making it clear that it is placed into the middle of the deck, and increasing the amazement of the spectator as it is seen to rise to the top.


Methods

There are many methods for accomplishing the basic effect of a card inserted in the middle appearing on the top. These can be found in books such as Royal Road to Card Magic, Expert at the Card Table and Card College. Many magicians have come up with their own methods of performing this effect. Dai Vernon is an example of someone who has done this and his Ambitious Card Routine can be found in the book “Stars of Magic.”

The Ambitous Card is an interesting effect because of all the different methods. If you put 50 different magicians in the same room and asked to see all of their Ambitous Card Routines, you would probably wind up seeing 50 different methods.

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Golf (card game). cards

Posted in Uncategorized by admin on the December 31st, 2007

“GOLF” redirects here. For other uses, see Golf (disambiguation).


Nine Card Golf for four or more

The multi-player game of golf has little in common with its solitaire cousin.


Deal

Four or more players use three standard 52-card decks plus 6 Jokers . Each player is dealt 9 cards face down from the deck, the remainder is placed face down to form the stock and the top card is turned up to start the discard pile beside it. Players arrange their 9 cards in 3 rows of 3 in front of them and turn 2 of these cards face up. This arrangement is maintained throughout the game and players always have 9 cards in front of them.


Play

The object is for players to reduce the value of the cards in front of them by either swapping them for lesser value cards or by pairing them up with cards of equal rank.

Beginning at dealer’s left, players take turns drawing single cards from either the stock or discard piles. The drawn card may either be swapped for one of that player’s 9 cards, or discarded. If the card is swapped for one of the face down cards, the card swapped in remains face up. The round ends when all of a player’s cards are face-up. Remaining players then have one turn to draw a card to improve their hands and then scores are totaled and recorded on a running score sheet.


Point Values

The point value of cards is as follows:

  • Jokers are -5 points each
  • Kings are 0 points each
  • Aces are 1 point each
  • Queens are 12 points each)
  • Jacks are 11 each
  • All other cards are face value


3 of a Kind

3 of a Kind are formed by cards of equal rank in the same column, row, or diagonal and override the normal point values of those cards and scores 0


Game

Game is nine “holes” (deals) and the player with the lowest total score is designated winner.


Penalties

A player who goes out first but doesn’t end with the lowest score (not equal to) is penalized 10 points

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Federal prisons. States government.

Posted in Uncategorized by admin on the December 31st, 2007

A federal prison is a prison operated by the federal government. In the United States, most prisons are run by the states. Counties usually have jails, which are used for short term incarceration.

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Pyramid (solitaire). cards are

Posted in Uncategorized by admin on the December 31st, 2007

Pyramid is a solitaire game where the object is to get all the cards from the pyramid to the foundation.


Rules

Pairs of cards can be removed if their values total 13. In this game, Jacks value at 11, Queens at 12, and Kings at 13. Thus, kings can be removed immediately. Cards must not be covered. Thus when an Ace rests on a Queen, that Queen can not be removed. When going through the stock, the cards are drawn one at a time with no re-deal. To win, get all the cards from the pyramid to the foundation.

Variations: Three cards at a time from the stack, repeating until no matches can be made; placing all cards totalling 13 in a stack.

Seven cards are dealt below the pyramid. These cards can match each other exposed cards in the pyramid or from the stack


Conditions for winning

There are two versions of Pyramid Solitaire :

  • Pyramid Solitaire - to be considered won, all cards (cards from the pyramid and cards from the stack) must be moved to the foundation; the game cannot be won if at least two cards cannot be moved from the stack.
  • Relaxed Pyramid Solitaire - to be considered won, all cards from the pyramid must be moved to the foundation; the game can still be won with cards left in the stack.


Rules variations

In addition, Pyramid Solitaire can also be played for a set number of rounds or for unlimited rounds. In a “set number of rounds” game, if there are no possible plays left when the final round ends, it is considered a loss. A game with an unlimited number of rounds continues until either all cards are cleared (see Conditions For Winning), which would be a win, or no more matches are possible, which would be a loss.


External links

  • World of Solitaire - Pyramid Free, web based solitaire that does not require Flash nor Java
  • Pyramid 6 Solitaire
  • Play Pyramid Solitaire

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Liberty Forge Arboretum. External links LibertyPlayingCards.com Liberty

Posted in Uncategorized by admin on the December 31st, 2007

Liberty Forge Arboretum (more than 100 acres) is an arboretum on the grounds of a commercial golf course, located at 3804 Lisburn Road, Mechanicsburg, Pennsylvania.

In 1798 the site was called the Liberty Forge Plantation, an iron forge and farm. It was subdivided during the 20th century, and the last farming ended in about 1985 when its land was purchased for a private residence, garden, and arboretum. Most of the surrounding site has been subsequently repurchased and reassembled, and became a for-profit recreation center in the early 1990s.


See also

  • List of botanical gardens in the United States


External links

  • Liberty Forge Arboretum

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Bingo (card game). produces custom-made playing cards.

Posted in Uncategorized by admin on the December 31st, 2007

Bingo is a gambling card game named by analogy to the game bingo. Each player is dealt X cards and Y cards are dealt face down in common. The value of each hand is the sum of the values of each card, where the cards have blackjack values. The cards on the board are gradually revealed with opportunities to bet along the way. Bingo is usually played high-low with the pot being split between the players with the highest and lowest point totals. The exception would be if one player loses all his cards he takes the entire pot.

One example of play is “Sixty Six Bingo”. Each player gets six cards and there are six common cards. In this case there would be rounds of betting before any common cards are turned over, after the first two cards are turned over, after the third and fourth cards are turned over and after the fifth and sixth cards are turned over.

While similar to the game bingo, the card game should not be confused with bingo cards, which are used to play bingo or housie.

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Handballing. Playing

Posted in Uncategorized by admin on the December 31st, 2007

Handballing can refer to:

  • The playing of any of a number of ball games where the ball is touched by the hands: see Handball (disambiguation)
  • the (illegal) use of hands to touch the ball while playing association football
  • The sexual act of fisting

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One-way deck. of cards parodying the

Posted in Uncategorized by admin on the December 31st, 2007

A one-way deck is a deck of playing cards where the back of the cards has a pattern which can be oriented to have a “top” and “bottom”. Magicians and card sharps can use the orientations of cards in one-way decks to encode information that allows them to perform card tricks.

A certain number of the faces of playing cards can also be used as “pointer cards” (the Seven of Hearts, for instance, whose odd heart image can point in one direction or another) which, when all aligned, allows an otherwise ordinary deck (one where the backs are all identical) to be used as a partial one-way deck.

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Compucards. Card

Posted in Uncategorized by admin on the December 31st, 2007

Compucards was a computer-themed deck of playing cards with special card games designed by entrepreneur Sam Pitroda in 1983. The cards were numbered in powers of two excepting the ace card, resulting in a progression of 1, 2, 4, 8, 16… Other changes included using Bugs for joker cards and replacing the K King card with a P Programmer card whose illustration resembled Pitroda.


External links

  • Review of Compucards

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Blackstone’s Card Trick Without Cards. Card

Posted in Uncategorized by admin on the December 31st, 2007

Blackstone’s Card Trick Without Cards is a magic trick. As the trick requires only that a card is thought of, it does not require the use of a deck of cards.


Method

A spectator is instructed to think of any card (other than the joker). The magician then gives the following instructions:

  • Take the card’s face value (with aces counting as 1 and royal cards counting as 11, 12 and 13 respectively)
  • Double it.
  • Add 3.
  • Multiply by 5.
  • If the card the spectator is thinking of is a heart, add 1.
  • If the card the spectator is thinking of is a spade, add 2.
  • If the card the spectator is thinking of is a diamond, add 3.
  • If the card the spectator is thinking of is a club, add 4.

The spectator then tells the magician the number the spectator is now thinking of. The magician then names the card.


Secret

The series of mathematical manipulations results in any given card producing a unique number. The multiplication by 2 and 5 means that the final number is ten times the card’s value, plus a fixed 15 (for the addition of 3 and the multiplication by 5) and an additional suit-dependent figure. Thus both suit and value are readily identifiable.


Literature

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Extensible ML. oriented

Posted in Uncategorized by admin on the December 31st, 2007

This article is about the programming language called Extensible ML. For a description of the general-purpose markup language called Extensible Markup Language see XML.

Extensible ML (EML) is an ML-like programming language that adds support for object-oriented idioms in a functional setting. EML extends ML-style datatypes and functions with a class construct designed to be extended into hierarchies, thus allowing the programmer to seamlessly integrate the object-oriented programming paradigm with the traditional functional style.

Extensible ML is related neither to the programming language Extended ML (other than being similarly derived from ML), nor to the specification language eXtensible Markup Language, nor to extensible programming.


See also

  • OCaml programming language
  • O’Haskell programming language


References

  • Millstein, Bleckner, Chambers. Modular typechecking for hierarchically extensible datatypes and functions. Proceedings of the seventh ACM SIGPLAN international conference on Functional programming, ACM Press, 2002.


External link

  • http://www-2.cs.cmu.edu/~fp/courses/03-312/software.html

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Diplomat (solitaire). cards

Posted in Uncategorized by admin on the December 31st, 2007

Diplomat is a solitaire card game which is played using two decks of playing cards shuffled together. Its layout is similar to that of Beleaguered Castle.

First, thirty-two cards each are dealt and arranged so that they form two columns of four rows (eight rows in total) of four cards each just like in Beleaguered Castle, making a point to leave a space in between the two columns for the eight aces that form the bases of the foundations.

The top cards of each row of cards for play to the foundations on the center of the columns or around the tableau (the eight rows). The foundations are built up by suit up to kings, while the cards in the tableau are built down regardless of suit. When a gap occurs in the tableau, it can be filled by any available card. Only one card can be moved at a time.

When there are no available moves—or if the players has done all plays one can make—the stock is dealt one at a time. Any card that cannot be played to the foundations or the tableau can be placed on the wastepile, the top card of which is available for play. The stock can only be dealt once.

The game ends as soon as after the entire stock is dealt. The game is won when all cards end up in the foundations.

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Bristol (solitaire). playing cards

Posted in Uncategorized by admin on the December 31st, 2007

Bristol is a solitaire card game using a deck of 52 playing cards. It has an unusual feature of building regardless of suit on both the foundations and on the tableau; it is also one of the easiest to win.

Eight piles (or fans) of three cards each are dealt onto the tableau. Any king that is not on the bottom of its pile is placed underneath. Then three cards are placed under these piles. These form the bases for the three reserve piles.

Whenever an ace becomes available, it is becomes a foundation, on which it can be built up regardless of suit up to a King. The same is done on the three other aces.

The top card of each pile on the tableau and the top card of each reserve pile is available to be built on the foundations and around the tableau. Like the foundations, the piles on the tableau are built down regardless of suit. Only one card can be moved at a time and when a pile becomes empty, it is never filled.

Cards in the stock are dealt onto the reserve three at a time, one for each pile. In effect, gaps on the reserve are filled during the deal; therefore, when a reserve pile becomes empty, it is not filled until the next batch of three cards is dealt.

The game is successfully won when all cards end up in the foundations. Considering that all building is done regardless suit, the chance of achieving this is very high.


Belvedere

Belvedere is another solitaire card game playing with a deck of playing cards. It is played exactly as Bristol except for one rule: an Ace is separated from the deck at the beginning of the game and immediately set up as a foundation.


External links

  • Bristol solitaire rules

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Crescent (solitaire). playing cards

Posted in Uncategorized by admin on the December 31st, 2007

Crescent is a solitaire card game played with two decks of playing cards mixed together. The game is so called because the cards are dealt properly, the resulting piles should form a large arc or a crescent.

First, one king and one ace of each suit are removed to form the bases for the foundations. The kings are placed on a row, while the aces are placed below the kings. The ninety-six remaining cards are dealt into 16 piles of six cards each, faced down. If the player chooses, the piles should form a large arc, as mentioned above. After the cards are dealt, the top card of each pile is turned face up.

The object is to move all the cards from the semicircle tableau to the foundations. The kings are built down by suit up to aces and the aces are built up, also by suit, to kings.

The top card of each pile in the semicircle are available to play on the foundations or around the tableau. Only one card can be moved at a time and building on the tableau is either up or down by suit and can go round-the-corner (placing a king over an ace and vice versa). Once a face-down card becomes exposed, it is turned face up. Spaces are not filled.

When the king and ace foundations are in sequence, one can transfer the cards from one foundation to the other except the base cards.

When all possible moves have been made—or the player has made all moves he wanted to make—a special redeal move is made. The bottom card of each pile on the semicircle is placed on the top without disturbing the order of the other cards in the pile. This can only be done three times in the entire game.

The game is won when all 104 cards end up in the foundations.

As a suggestion, the player can also just deal the 16 piles in any arrangement as a semicircle can possibly be a space waster, especially when the game is played with regular-sized playing cards. Either way, the game stays the same.

See also: solitaire terminology

Related

Bluecorner. cards

Posted in Uncategorized by admin on the December 31st, 2007

Bluecorner Cards Ltd is a British company providing prepaid payment cards aimed at under 18s and adults with poor credit ratings. The cards which last for 12 months are being provided as branded items in association with teenage magazines such as Smash Hits and Bliss and radio station Magic FM. They function as Maestro cards.

Bluecorner cards are managed by Affinity Cards Limited for Newcastle Building Society and are regulated by the Financial Services Authority.

Bluecorner cards are available to anyone 13 years or older which has led the National Consumer Council to complain they could encourage debt and “predispose them to using credit cards when they are older”. [1]


External links

  • Bluecorner public site
  • Bluecorner corporate site
  • The Observer: Teens’ card a poor way for them to master money

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Mount Olympus (solitaire). cards

Posted in Uncategorized by admin on the December 31st, 2007

Mount Olympus is a solitaire card game using two decks of 52 playing cards each. It is probably named because of the tableau’s mountain shape and shows all the Kings and Queens in the end, if won successfully, like the Greek gods and goddesses who are said to be residing on the mountain with the same name.

First, all aces and deuces, or twos (16 cards in all), are removed from the two decks. Then the remaining 88 cards are shuffled and nine of them are laid out on the tableau in an inverted “V” formation. Although this is one of the two bases mentioned above that gives the game its name, the player can opt to just lay the nine cards in a straight line. These nine cards start each of the nine piles in the tableau.

Building on the 16 foundations is up by suit in intervals of two. Therefore, building should be like this:
On the aces: 3-5-7-9-J-K
On the deuces: 4-6-8-10-Q

Building on the tableau is down, also by suit in intervals of two (i.e. the 5♠ must be placed over the 7♠). A card can be placed over an applicable card and any gap must be filled immediately with a card from the stock. A sequence of cards (such as 6-8-10♣) can be moved as one unit. Any card can be placed on the foundation at any appropriate time.

Once all possible moves have been made or the player has done all moves he wanted to make, a new set of nine cards are dealt, one for each pile. Moving, filling gaps with new cards, and dealing a new set of nine cards continue until the stock has been used up. After this has happened, building continues, but spaces left behind are not filled.

The game is successfully won when all cards are built with the Kings and Queens at front.

Related

Bottom dealing. cards. A deck contains

Posted in Uncategorized by admin on the December 30th, 2007

Bottom dealing is a method of illegally influencing the outcome of a poker game and other card games by way of dealing from the bottom, rather than the top, of the card deck. A bottom dealer may sneak a peek at the bottom card of the deck just after or during the cut or place selected cards at the bottom of the deck. With the knowledge of that card in mind, he can deal the card to himself or a confederate to help his or his confederate’s hand, or deal it to someone else if he knows the card will not help the opponent (thereby preventing the opponent from improving his hand).


See also

  • Cheating in poker
  • Second dealing
  • Card marking


References

Related

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