Business cards News


February 2006 in Canada. External links LibertyPlayingCards.com

Posted in Uncategorized by admin on the January 31st, 2008

February 2006 : January - February - March - April - May - June - July - August - September - October - November - December


Deaths in February

  • None.


Holidays

• February 21: Family Day (Alberta)


Events in Canada

This page deals with events in Canada, of interest to Canada and/or involving Canadians.


February 24 2006

  • An magnitude 4 earthquake strikes Ottawa. [1]


News collections and sources

  • .
  • - This has much of the same material organised in a hierarchical manner to help encourage NPOV in our news reporting.

Related

Shamrocks. Card

Posted in Uncategorized by admin on the January 31st, 2008
This article is about the game Shamrocks. To know more about the shamrock, refer to the Shamrock (disambiguation) page.

Shamrocks is a solitaire game akin to La Belle Lucie. The object is the same as the latter: move the cards into the foundations.

The game is layout out as in La Belle Lucie: seventeen piles of three cards are placed on the table with one card counting as an eighteenth. Any card that can be moved to the foundations should be moved and built up by suit (starting from the ace). The top card of each pile can be used for play and once a pile is empty, it cannot be refilled.

But its similarity to La Belle Lucie ends there. Before the game begins, each King which is on top or middle of its respective pile is placed underneath. (Morehead and Mott-Smith’s rules to the game specifically states that a King that is on top of a lower-ranked card of the same suit should be placed under that lower-ranked card, no matter what else in its pile.) To play on the tableau, a card can be placed over a card that is one rank higher or lower, regardless of suit (a 6♠ can be placed on a 7♣ or a 5). However, each pile can hold no more than three cards at a time; thus no card can be placed on a pile with three cards.

The game is won when all of the cards have been moved to the foundations.

Related

Australia at the 1978 Commonwealth Games. games

Posted in Uncategorized by admin on the January 31st, 2008

Australia at the 1978 Commonwealth Games was abbreviated AUS. This was their eleventh of 11 Commonwealth Games having participated in all Games meets up to these Games.


Medals

Gold Silver Bronze Total
Australia 24 33 27 84


Gold


Silver


Bronze


Australian Team


Officials


See also

  • Australia at the Commonwealth Games


External links

  • Australia Commonwealth Games Association

Related

  • CBC.ca/kids Games .::. Games List CBC.ca/kids Games offers fun online games for kids like snowboarding, BMX biking, handball, surfing, and trampoline. They are all safe for children,
  • Play Games Free at Games.com Welcome to the Games site, offering a variety of free online games. Games.com is your free online games site.
  • Slashdot: Games MaryAlan writes "Wal-Mart is now selling an electronic LCD game in the kid's section that resembles a Wiimote so closely that even Wal-Mart employees can't
  • Games, Cartoons, Quizzes, Photo Fill-Ins–National Geographic Kids Be a National Geographic kid! Find tons of games, e-mail postcards, photographs, pictures, animal facts, cool links, NG Kids Magazine stories, and more.
  • Games Related Fun. Play more free games in Spanish on AARP Segunda Juventud Online >> · Keep your mind sharp with AARP's series of puzzle books
  • EnglishClub.com ESL Games - Online games for English learners ESL games online for English learners, including hangman, crosswords and other word games.
  • MSN Games Games. Bingo | Casino | Lottery | Free Online | Downloads | Cash Games | New Games. Top | New | Puzzle | Arcade | Action | Word | Mahjong | Cards | Sports |
  • Flash Games - Arcade Games - Free Online Games Flasharcade.com offers Flash games, Arcade games, Fun Games, Online Games, Free games like Action games, Shooting Games, Puzzle Games and over 3000
  • Miniclip Games - Play Free Games Play Free Online Games, sports games, massive multiplayer games, action games, puzzle games, flash games and more, casual games.

Ruff and Honours. Card

Posted in Uncategorized by admin on the January 31st, 2008

Ruff and Honours was a card game, the forerunner for Whist, which in turn was the forerunner of Bridge. This game is very rarely played, as it died out in the 18th century, replaced by Whist.

It was a successor of the French game Triumph with many different spellings. It was played thus:

  1. Four players in two opposing pairs, the partners sitting opposite each other.
  2. The 52-card deck was used and the dealer dealt every player 12 cards each.
  3. The four cards remaining became “the stock”.
  4. The upcard of the stock was turned and the suit of that card became the trump suit.
  5. The holder of the trump ace had the privilege of “ruffing” the stock’s four cards into his own hand, and discarding four others as he liked. If the upcard was an ace the dealer earned the privilege of ruffing.
  6. After the ruffing the player to the dealer’s left would lead any card he liked to the first trick. The other players had to follow suit.

Related

Tournament (solitaire). Kabufuda cards image Kabufuda

Posted in Uncategorized by admin on the January 31st, 2008

Tournament is a solitaire card game which uses two decks of playing cards shuffled together. Despite the name, the game play doesn’t seem to be related to the word tournament.

First, the cards are shuffled and dealt as two columns of four cards laid out. The player must make sure that these eight cards include either a king, an ace, or both. If neither a king nor an ace is found among these eight cards, all cards are collected and shuffled and two new columns of four cards are dealt. As long there is no king or ace among the eight cards, the shuffling and dealing continues. When at least a king or an ace are present, six columns of four cards are then dealt. At least a king or an ace must be present among the first eight cards for the game to work. The first eight cards compose the reserve (or “the kibitzers”) and the six columns of four cards form the tableau (or “the dormitzers”).

The object of the game is to free one king and one ace of each suit and built them by suit. The kings should be built down while the aces should be built up.

The top cards of each column on the tableau and all eight cards on the reserve are available.

The cards on the reserve are available to be built on the foundations, and any space it leaves behind are filled from any from the tableau. But filling spaces doesn’t have to be done immediately; it is the player’s discretion on whether to fill a gap or leave it open.

The cards on the tableau are available only to be built on the foundation or placed on a space in the reserve; they are not built on each other. In case there is a gap resulting on all cards on the column leaving it, it is immediately filled by a new set of four cards.

Furthermore, the top cards of foundations are available to be built on each other, handy when the two foundations of the same suit meet.

When the player has made all the moves one could make, four cards from the stock are deal onto each column. Then game play continues. Dealing of new cards and making of new moves continue until all cards have been played.

After the game play goes on a standstill, the player then collects all the cards on the tableau by first gathering the rightmost column and placing it on the pile to its left, and then placing this new pile to the pile on its left and so on. Then, without shuffling, six new columns of four cards each are dealt. And game play continues as before. This can be done twice in the game.

The game is won when all cards are dealt onto the foundations.


Nivernaise

La Nivernaise or just Nivernaise (also known as Napoleon’s Flank) is an older version of Tournament. It is played exactly as Tournament except the six columns of four cards each are just piles with only their top cards exposed. Here, the reserve is the “flank” while the piles are the “line.”

Related

Standard Palm: “Magician’s Palm”. Playing Card

Posted in Uncategorized by admin on the January 31st, 2008

The magician’s palm is a method for hiding a playing card, in which the card is placed in the hand lengthwise, the hand is curled inward slightly, and the card is thus retained in the hand. It is important with this palm not have one’s thumb stick out as if “hitchhiking” as this is a “tell” or sign that a card is being palmed.

Related

Bisley (solitaire). cards

Posted in Uncategorized by admin on the January 31st, 2008

Bisley is a solitaire card game which uses a deck of 52 playing cards. It is one of the few one-deck games in which the player has options on which foundation a card can be placed.

First the four aces are taken out and laid on the tableau to start the foundations. Then four columns of three cards are placed overlapping each other separately under the aces. After that, nine columns of four cards, also overlapping each other, are dealt to the right of the aces and first four columns. If the player decides to lay out all of the cards, he must make sure that there are four rows of thirteen cards and the first four cards on the first row should be the four aces.

Here is the method of game play:

  • Only the bottom cards are available for play. Thus, if the cards are overlapping, it is the exposed card of each column; if the cards are laid out, it is the card at the bottom each column.
  • Only one card can be moved at a time.
  • The cards on the tableau can be built either up or down by suit.
  • Whenever a column becomes empty, it stays empty for the rest of the game.
  • The foundations (the four aces) are built up by suit. However, whenever a King is released and becomes available, it becomes a foundation and is placed above its counterpart ace foundation to be built down, also by suit. The same thing can be done for the three other kings. This rule also gives the player an opportunity to place a card on one of the foundations of the same suit if it can be placed on either of them.

The game is won when all cards end up in the foundations. It actually does not matter where the ace and king foundations of each suit would meet and how many cards the ace and king foundations of each suit will have. At the end of one game for example, the K♠ is the only one on its foundation while the rest of spade cards are built on the A♠; the A♣ remains unbuilt because all club cards are built on the K♣; the A is built up to 4 while the K is built down to 5; and the A is built up to 8 while the K is built down to 9. In fact, the ace and king foundation of a suit can meet anywhere.


External links

  • Bisley rules

Related

1982 in games. Playing

Posted in Uncategorized by admin on the January 31st, 2008
see also: 1981 in games, 1983 in games

This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 1982. For video and console games, see 1982 in video gaming.


Games Released or Invented in 1982

  • Champions (role-playing game)
  • Continuo
  • FTL:2448 (role-playing game)
  • Fringeworthy (role-playing game)
  • Gangbusters (role-playing game)
  • True Dough Mania


Game awards given in 1982

  • Spiel des Jahres: Enchanted Forest (German title is Sagaland)


Significant games-related events in 1982

  • Trivial Pursuit published, becoming the first trivia game


See also

  • 1982 in video gaming

Related

  • Streetcards - Gaping Void Create your own cool business cards online. When you create your own set of cards you can customise the front with one line of text and enter up to ten
  • 0 Comments

Saunter. edit External

Posted in Uncategorized by admin on the January 31st, 2008
Wikipedia does not currently have an encyclopedia article for ‘.

You may like to search Wiktionary for “[[Wiktionary:Special:Search/|]]” instead.

To begin an article here, feel free to [ edit this page], but please do not create a mere dictionary definition.

Related

Kiomars Pourahmad. them. Recently

Posted in Uncategorized by admin on the January 31st, 2008

Kiomars Pourahmad (in Persian: کیومرث پوراحمد), Director, Screenwriter, Film Editor, Film Producer, Born 1949, Nadjaf Abad, Iran. Started his career as a film critic and assistant director in a TV series in early 1970s. He made his directorial debut, ‘Tatureh’ in 1983 after making some short films. Children and young adults with their problems are the central characters in most of his films. Recently, Pourahmad has shown a tendency toward mass audience and box office and his latest film, ‘The Yalda Night’, was a self-expression. Pourahmad published recently his autobiography, Unfinished Childhood.

Some of his films:

  • Swallow My Tree, 1985
  • The Harbour, 1988
  • The Quiet Hunt, 1989
  • The Shame
  • The Morning After, 1992
  • Bread and Poem, 1993
  • The Strange Sisters, 1995
  • The Yalda Night, 2001

Related

Fundamental pattern. The object of

Posted in Uncategorized by admin on the January 31st, 2008

Fundamental patterns are one of the types of design patterns. Examples of this class of patterns include:

  • Delegation pattern: an object outwardly expresses certain behaviour but in reality delegates responsibility
  • Functional design: strives for each modular part of a computer program has only one responsibility and performs that with minimum side effects
  • Interface pattern: method for structuring programs so that they’re simpler to understand
  • Proxy pattern: an object functions as an interface to another, typically more complex, object
  • Façade pattern: provides a simplified interface to a larger body of code, such as a class library.
  • Composite pattern: defines Composite object (e.g. a shape) designed as a composition of one-or-more similar objects (other kinds of shapes/geometries), all exhibiting similar functionality. The Composite object then exposes properties and methods for child objects manipulation as if it were a simple object.

Related

Student Price Card. Card

Posted in Uncategorized by admin on the January 31st, 2008

The Student Price Card, also known as SPC Card, is a student loyalty discount program in Canada, offering discounts and savings on items such as fashion, food, shoes, and travel.

The program’s membership generally targets young high school and college students throughout Canada. The program has a reported 525,000 members and 120 participating retail chains.

The SPC card is a fee-based loyalty program, costing $8.50 (Canadian) plus tax for 12 months, with the card valid for a period between August 1st and July 31st. The kit contains an SPC Card and a list of retailers accepting the card, as well the the discount given (The list of retailers is also printed on the back of the card).
SPC also has a VIP version of the card. It retains all the features of a normal SPC Card, but can be used even by those who are not students. The VIP card is used solely for promotional work and therefore is not sold in stores anywhere.

There is also an SPC MasterCard available from Bank of Montreal and Mosaik. The benefits of the Mastercard version is that as long as the card is valid, one doesn’t need to buy a new SPC every year.

The non-VIP SPC Card’s packaging, card, and included brochure in the kit is always printed with a word indicating where the card was issued. For example, a student who purchases a card in British Columbia, in western Canada, will have the word “West” printed on all materials. The included brochure and retailer list will be tailored to be relevant to the area that the card is bought. A full list of all retailers across Canada who accept the card is listed on the SPC website.


External links

  • SPC Card Official Website

Related

Bertha (Rorem). parodying

Posted in Uncategorized by admin on the January 31st, 2008

Bertha is an opera in one act, with music by Ned Rorem to an English libretto by Kenneth Koch, an original work parodying Shakespeare’s histories. Rorem wrote the work originally at the request of the Metropolitan Opera (Met) Studio in the 1960’s, intended as an opera for children. However, the Met studio rejected the work. The work was first performed at Alice Tully Hall in New York City in 1973.

Bertha is not part of the standard operatic repertory. There are recordings of it,[citation needed] but it is rarely performed. The opera received a performance by The Golden Fleece in New York City in 1981. In the UK, the New World Opera Company produced the work in London in February 2001.


Roles

  • Bertha, queen of Norway (mezzo-soprano)
  • Noble
  • Teacher
  • Scotchman
  • Man
  • Barbarian Chieftain
  • Counsellor
  • Third Scotchman
  • Officer
  • Second Scotchman
  • Norwegian Citizen
  • Common Norwegian
  • Old Man
  • Second Norwegian Citizen
  • Messenger
  • Girl


Synopsis

The setting is the royal residence in Oslo, Norway, in the medieval era.

The garrison of the slightly deranged Queen Bertha of Oslo is encased by barbarians. She leads an attack, in a ring of white eagles, and the attackers are repelled. A teacher questions her as to whether her own subjects are barbarians, for which Bertha orders the teacher executed.

After the country is at peace, Bertha then declares war on Scotland. The Counselor objects to these endless wars, and Bertha dismisses the Council. Two young lovers meet in Bertha’s garden, but they are shot dead there, as the queen disapproves of lovers’ trysts.

As Bertha ages, her madness increases and she keeps wanting new adventures. Bertha gives Norway to the barbarians so that she can reconquer the nation. She does this, but collapses dead on her regained throne. The people praise her as a great queen.


References


External links

  • Boosey & Hawkes page on Bertha
  • Karren Alenier interview with Ned Rorem, Scene4 Magazine (online magazine), June 2005
  • Peter Graeme Woolf, “S&H Operas Review: Ned Rorem - Fables; Bertha; Three Sisters. New World Opera Company, Bridewell Theatre, London 23 February 2001″.

Related

Tape image. image

Posted in Uncategorized by admin on the January 31st, 2008

Tape image is a term used in the world of emulation. A tape image is a file image of a program which was distributed on cassette tapes. In the old days of computing, applications were distributed on cartridges, floppy disks or cassette tapes. Many computers such as the TI-99/4A, Commodore 64, ZX Spectrum, et al had a cassette tape drive add-on.

A tape image is nothing more than the contents of a computer cassette tape which is dumped to a file.


See also

  • Card image
  • Disk image

Related

Neogames. Playing

Posted in Uncategorized by admin on the January 31st, 2008

Neogames is a Swedish role-playing game publisher situated in Gothenburg. They were after the re-creation of Target games the largest RPG publisher in the country. Neogames control the fantasy RPG license Eon, a role-playing game set in a fairly standard fantasy setting with elves, dwarves and magic.

The company founder is Carl Johan Ström. Neogames has published five fantasy novels, four of them linked to the world of Eon, by Andreas Roman, as well as a few other Eon novels by other writers. In 2006 the Neogames company was bought by Kim Vässmar and the headquarter moved to Gotland. Kim Vässmar is the current CEO.

In their product line is also the cyberpunk role-playing game Neotech (role-playing game).


References


External links

  • Neogames homepage - in Swedish

Related

A sharp minor. sharps

Posted in Uncategorized by admin on the January 31st, 2008
Also see: A-sharp major, or A minor.

A-sharp minor is a minor scale based on A-sharp. The A sharp minor scale has pitches A-sharp, B-sharp, C-sharp, D-sharp, E-sharp, F-sharp, G-sharp and A-sharp (natural minor scale, or G## for harmonic minor scale). Its key signature has seven sharps (see below: Scales and keys). [The note A-sharp is a half-tone between A & B.]

Its relative major is C sharp major. Its parallel major is A sharp major, usually replaced by B flat major, since A sharp major has 10 sharps. The direct enharmonic equivalent of A sharp minor is B flat minor.

Contents

Changes needed for the melodic and harmonic versions of the scale are written in with accidentals as necessary.

The enharmonic equivalent B flat minor is often used in most musical compositions instead of
A sharp minor, thus indicating that A sharp minor is not a practical key for compositions and is one of the least used minor keys in music.


Scales and keys

Related

Tournament (solitaire). cards

Posted in Uncategorized by admin on the January 31st, 2008

Tournament is a solitaire card game which uses two decks of playing cards shuffled together. Despite the name, the game play doesn’t seem to be related to the word tournament.

First, the cards are shuffled and dealt as two columns of four cards laid out. The player must make sure that these eight cards include either a king, an ace, or both. If neither a king nor an ace is found among these eight cards, all cards are collected and shuffled and two new columns of four cards are dealt. As long there is no king or ace among the eight cards, the shuffling and dealing continues. When at least a king or an ace are present, six columns of four cards are then dealt. At least a king or an ace must be present among the first eight cards for the game to work. The first eight cards compose the reserve (or “the kibitzers”) and the six columns of four cards form the tableau (or “the dormitzers”).

The object of the game is to free one king and one ace of each suit and built them by suit. The kings should be built down while the aces should be built up.

The top cards of each column on the tableau and all eight cards on the reserve are available.

The cards on the reserve are available to be built on the foundations, and any space it leaves behind are filled from any from the tableau. But filling spaces doesn’t have to be done immediately; it is the player’s discretion on whether to fill a gap or leave it open.

The cards on the tableau are available only to be built on the foundation or placed on a space in the reserve; they are not built on each other. In case there is a gap resulting on all cards on the column leaving it, it is immediately filled by a new set of four cards.

Furthermore, the top cards of foundations are available to be built on each other, handy when the two foundations of the same suit meet.

When the player has made all the moves one could make, four cards from the stock are deal onto each column. Then game play continues. Dealing of new cards and making of new moves continue until all cards have been played.

After the game play goes on a standstill, the player then collects all the cards on the tableau by first gathering the rightmost column and placing it on the pile to its left, and then placing this new pile to the pile on its left and so on. Then, without shuffling, six new columns of four cards each are dealt. And game play continues as before. This can be done twice in the game.

The game is won when all cards are dealt onto the foundations.


Nivernaise

La Nivernaise or just Nivernaise (also known as Napoleon’s Flank) is an older version of Tournament. It is played exactly as Tournament except the six columns of four cards each are just piles with only their top cards exposed. Here, the reserve is the “flank” while the piles are the “line.”

Related

Speed (card game). cards

Posted in Uncategorized by admin on the January 31st, 2008

Speed is a card game, in which each player tries to get rid of his or her cards.


Dealing

Each player is dealt five cards to form a hand, and fifteen cards facedown to form a drawing pile. A stack of five cards is then placed facedown on each side between the players, and serves as a replacement pile. Finally, two cards are placed between the replacement piles in the center in two different places, also facedown. Players flip the two center cards and proceed to put down cards. In traditional Speed, a player can put down a card that is either one higher or lower than the card in the center. For ace cards, the two choices are king and two. The game ends when one player has put down all of his or her cards. If neither player can put down any cards, they flip cards from the replacement cards and continue. If all replacement cards are used up, two cards are randomly selected from the pile and placed on top.


Variations In Play

Doubles: In addition to ascending or descending order, players can also play a card equal in value to the face-up card. For example, if a 7 was one of the middle cards, players could play either a 6, 7, or an 8.

Multiple Cards: While most players choose to rule that only one card can be played at a time, others favor playing where opponents can play multiple cards. For example, if a player’s hand consisted of a 5, 6, 7, 8, and 9, and a 4 was one of the down cards, he or she could play all of the cards in one placement.

Verbal Win: In some games, a player is required to shout “Speed!” in addition to slamming all of the cards in the middle. Though this must be agreed apon, before the play begins.

Magic Speed: After the game is ‘over’, each player tries to slap the smaller pile and the loser takes the larger one. From this, the game continues with the players always slapping a pile at the end until someone has no cards left.

Similar Games: The game Spit is similar in nature to this game because of the way players play cards sequentially and quickly. Spit, however, is not played with cards in your hand, instead all cards are laid out in 5 stacks and played from the top down. The end of the game is what is described above as the variation “Magic Speed”.

Related

Monte Carlo (solitaire). cards used for

Posted in Uncategorized by admin on the January 31st, 2008

Monte Carlo (also known as Weddings and Double and Quits) is a solitaire pair-matching card game (using a deck of 52 playing cards) where the object is to remove pairs from the tableau. Contrary to its name, it has no relation to the city with the same name nor to any casino-related game.

Game starts when 25 cards are laid out in such a way that they form a 5×5 grid (one version states that 20 cards are dealt to form a 5×4 grid). The rest of the deck are set aside for later as the reserve.

Cards that make up a pair (such as two Kings or two Sixes) are removed when they are immediately next to each other horizontally, vertically, or diagonally. Once all pairs have been removed, the cards are consolidated, i.e. moving cards to the left as if towards the upper left corner to fill any gaps left behind by the discarded pairs. New cards are then laid out from the reserve to form a fresh layout of 25 cards.

This removal of pairs, consolidation of cards, and addition of new cards continue until the reserve cards have run out. After this, removal of pairs and consolidation continues.

The game finishes when all cards have been discarded. The game also ends when it is no longer possible to remove pairs, especially on the finishing stages of the game such as “4-6-4-6.”

Although skill and luck are mostly involved in the game, strategy can sometimes play a part, such as leaving a pair alone to be used to aid freeing a separated pair (e. g. two Queens that are left alone to unlock a Q-7-Q).


Monte Carlo Thirteens

Solsuite has a second version of Monte Carlo where the aim is closer to another solitaire game, Pyramid. In a version called Monte Carlo Thirteens, instead of pairs of cards with the same rank, kings and pairs of cards with values totalling 13 are removed during game play.

Related

Fakhruddin ‘Iraqi. wanted Iraqi

Posted in Uncategorized by admin on the January 31st, 2008

Fakhr al-dīn Ibrahīm (June 10 1213 - 1289), known simply as Araqi or Iraqi, was a Persian philosopher and mystic of the Islamic tradition. His works synthesize the theoretical and practical elements of Sufi teachings.

Born in Kamajan, near the better known city of Hamadan, ‘Iraqi descends from the spiritual lines of both Muhyidin Ibn al-’Arabi and Jalaluddin Rumi. In the 13th century, he produced several notable Persian writings, including his Lama’at, Divine Flashes, which is a commentary on The Bezels of Wisdom of Ibn Arabi.


Works

  • Fakhruddin Iraqi. Divine Flashes William Chittick, Peter Wilson (trans.) Paulist Press: February 1982. ISBN 0-8091-2372-X

This work has been translated into Swedish by Ashk Dahlén.


External links

  • ‘Iraqi in Swedish
  • Poems by Fakhruddin Iraqi

Related

Electronic battlefield. games

Posted in Uncategorized by admin on the January 31st, 2008

The Electronic Battlefield was a concept of synergizing popular series of computer simulation games with the effect of letting players of different games oppose each other in online play. It was most prominent in then 1990s, especially with the introduction of Spectrum Holobyte’s Falcon 3.0 (F-16 simulation) and MiG-29 games, which were compatible in online play.


Concept

The concept was that future games would be compatible and allow for a massive “battlefield” in which all players could participate. The end result would have been a mix of Massive Multiplayer and Persistent World, though in a military simulation setting.

The concept was never fully completed, and today, with the decline of simulation games in general, will likely never come to fruition.

Related

Penstone. Recently they

Posted in Uncategorized by admin on the January 31st, 2008

Penstone is a hamlet of some 21 houses in Devon about one mile from the villages of Colebrooke and Coleford, close to the point where the Exeter-Barnstaple and former Exeter-Okehampton rail lines diverge; the latter is now a freight line but there has recently been talk of reopening it to passenger traffic and extending it to Plymouth in order to avoid the shoreline track at Dawlish Warren which has recently been washed away several times by winter storms. The nearest stations are Yeoford and Copplestone.

Penstone residents maintain the Penstone Glade, a community space for the hamlet in the angle of the tracks and adjacent to the River Yeo (one of many such in the southwest of England), and organise a variety of events there. Penstone is built on the south-facing slopes of the hills to the north of the river, with views to Colebrooke and Dartmoor in the distance.

Related

King’s Audience. set of cards

Posted in Uncategorized by admin on the January 31st, 2008

King’s Audience (also known as Queen’s Audience) is a solitaire card game which uses a deck of 52 playing cards. It is so named because the King and Queen of each suit seem to watch the action.

First, sixteen cards are dealt to form a square. These compose the reserve, or “antechamber.” On the other hand, the space inside the square is called the “audience chamber” this is where twelve cards are to be placed later. All cards in the antechamber are available for play.

After the cards are dealt, the King and Queen of each suit, whenever both are available, are placed inside inside the audience chamber, never to take part in the rest of the game. Also, the Jack and the Ace of each suit, whenever they become available at the same time, are placed inside the audience chamber with the Jack on top; these two become the foundation, to be built down by suit to deuces (twos).

There is no building among the cards in the antechamber; they are only available for play to the foundations. When a card leaves the antechamber, it is replaced with a card from the wastepile or, if there is none, the stock.

When play goes on a standstill, cards from the stock are dealt one a time to a wastepile, the top card of which is available for play. The stock can only be dealt once.

The game is won when all cards end up in the audience chamber.

See also: solitaire terminology

Related

Four Seasons (solitaire). Card

Posted in Uncategorized by admin on the January 31st, 2008

Four Seasons is a solitaire card game which is played with a deck of playing cards. It is given the more appropriate alternate names of Corner Card and Vanishing Cross because of where the foundations are placed and the arrangement of the tableau respectively.

First, five cards are dealt in form of a cross: three cards are placed in a row, then two cards are each placed above and below the middle of the three cards. A sixth card is dealt in the upper left corner of the cross. This card will be the base for the first of four foundations. The three cards of the same rank are placed in the other three corners of the cross to become the foundations themselves.

The foundations are built up in suit and building is round-the-corner, i.e. aces are placed above kings, except when aces are the foundation bases.

Cards in the cross are built down regardless of suit and any space in the cross is filled with any available card, whether it is the top card of a pile within the cross, the top card of the wastepile, or a card from the stock. Like the foundations, building in the cross is round-the-corner, i.e. kings are placed over aces, unless aces are the foundations. Only one card can be moved at a time.

Whenever the game goes on a standstill, the stock is dealt one card at a time into the wastepile, the top card of which is available for play on the cross or on the foundations. There is no redeal.

The game ends if a standstill occurs after the stock has run out. The game is won when all cards end up in the foundations.


Variations

Below are the variations of Four Seasons:

  • In Czarina, any space in the cross is immediately filled only from the stock.
  • In Corners, the cross is in fact a reserve, not a tableau, and each space is a cell, which should have room for only one card. Empty cells in this game are filled immediately from the stock.
  • Simplicity is played like Four Seasons. The only exception is that the tableau (instead of a cross) contains twelve cards dealt into two rows of six. The thirteenth card deal becomes the base of the first formation. Also, building in the tableau is down by alternating colors.

See also: solitaire terminology

Related

Blackstone’s Card Trick Without Cards. Card

Posted in Uncategorized by admin on the January 31st, 2008

Blackstone’s Card Trick Without Cards is a magic trick. As the trick requires only that a card is thought of, it does not require the use of a deck of cards.


Method

A spectator is instructed to think of any card (other than the joker). The magician then gives the following instructions:

  • Take the card’s face value (with aces counting as 1 and royal cards counting as 11, 12 and 13 respectively)
  • Double it.
  • Add 3.
  • Multiply by 5.
  • If the card the spectator is thinking of is a heart, add 1.
  • If the card the spectator is thinking of is a spade, add 2.
  • If the card the spectator is thinking of is a diamond, add 3.
  • If the card the spectator is thinking of is a club, add 4.

The spectator then tells the magician the number the spectator is now thinking of. The magician then names the card.


Secret

The series of mathematical manipulations results in any given card producing a unique number. The multiplication by 2 and 5 means that the final number is ten times the card’s value, plus a fixed 15 (for the addition of 3 and the multiplication by 5) and an additional suit-dependent figure. Thus both suit and value are readily identifiable.


Literature

Related

Next Page »