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Perseverance (solitaire). Western playing cards.

Posted in Uncategorized by admin on the February 28th, 2008

Perseverance is a solitaire card game played with a deck of 52 playing cards. The reason is not known for the name is not known, but probably, the player must play this game with perseverance to succeed.

First, the four aces are taken out of the deck. These form the four foundations.

Then the rest are shuffled and dealt into twelve piles of four cards each. One can distribute one card at a time for each pile or deal four cards at a time to form a pile.

The top cards of each pile are available for play to the foundations or on the tableau piles. The foundations are built up by suit, with the cards on the tableau are built down, also by suit.

One card can be moved at a time. However, the player is allowed to move a sequence of cards as a unit to another pile with an appropriate card (e.g. 6-5-4-3♠ can be placed on the 7♠).

When all possible moves are made (or the player has done all the possible moves one can make), the piles are picked up in reverse order. For example, the twelfth pile is placed over the eleventh pile, and this new pile is placed on the tenth pile, and so on. Then, without shuffling, the cards are dealt to as many piles of four as the remaining decks will allow. To ensure that the order of the cards is not disturbed for the most part, it is suggested that the cards are dealt four at time. This can be done only twice (in Solsuite’s case, this can be done perpetually until the game is won or becomes blocked).

The game is won successfully when all cards are built onto the foundations up to Kings.

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Grandfather’s Clock. cards

Posted in Uncategorized by admin on the February 28th, 2008
This article is about the card game. For the song by Henry Clay Work, see My Grandfather’s Clock, and for the variety of clock see Longcase clock.

Grandfather’s Clock is a solitaire game using a deck of 52 playing cards. Its foundation is akin to Clock Solitaire; but while winning the latter depends on the luck of the draw, this game has a strategic side.

Before the game begins, the following cards are taken out of the deck: 2, 3♠, 4, 5♣, 6, 7♠, 8, 9♣, 10, J♠, Q, and K♣. They are then arranged in a circular fashion like a clock face with the 2 on the “five o’ clock” position, 3♠ on the “six o’ clock” position, and so on. These cards will be the foundations. The remaining cards are then shuffled and dealt into eight columns of five cards each on the tableau.

The object of the game is to distribute the cards to the foundations to point that the top cards of the foundations show the correct numbers on the clock face. (A queen is equal to twelve, a jack eleven.)

Each foundation should be built up by suit until the card with the correct corresponding number on the clock face is placed. The cards on the tableau on the other hand are built down regardless of suit. The top cards of each column are the only ones available for play. Only one card can be played at a time and any space that occurs is filled with any available card.

The game ends either with all cards are put into the foundations with the clock face showing the correct numbers, or when there is a situation in the tableau that allows no more moves.


See also

  • Clock patience

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Fordington (liberty). External links LibertyPlayingCards.com Liberty

Posted in Uncategorized by admin on the February 28th, 2008

Fordington Liberty was a liberty in the county of Dorset, England, containing the following parishes:

Fordington
Hermitage
Minterne Magna (part)
Stockland (part) (ie, Dalwood, transferred to Devon 1844)

See List of liberties in Dorset

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Void (cards). playing cards.

Posted in Uncategorized by admin on the February 28th, 2008

In card games, to be void in a suit of cards is to not have cards of that suit in one’s hand. This is useful in games such as Contract Bridge. For instance, one player can lead with the suit in which his partner is void so as to give a ruff.

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United States Playing Card Company. which produces custom-made playing

Posted in Uncategorized by admin on the February 28th, 2008

The United States Playing Card Company, started in 1867, produces and distributes playing cards, including Kem, Bee, Bicycle, Aviator, Maverick, Tuxedo, Hoyle, Tally HO, plus other playing card accessories, like poker chips. The company is based in Norwood, Ohio.

For over a hundred years, the inexpensive Bicycle brand cards have been the top selling playing card brand in the world. Bee is a high-quality brand manufactured not only for consumer use, but used widely in casinos. The company also famously made the Iraq’s Most Wanted playing cards.

In addition to playing cards, the company offers card game accessories and novelty playing cards, including Winnie the Pooh, Spider-Man, NASCAR, Harley-Davidson, Coca-Cola and Budweiser. The company also produces many varieties of Tarot cards.

USPC has owned Spanish playing card manufacturer Heraclio Fournier since 1986. In 2004 they acquired Kem Playing Cards.

USPC debuted a new line of cards called “PokerPeek” at the 2007 World Series of Poker, however the cards were pulled from play and replaced with cards with a more traditional face layout due to complaints from players. [1]


External links

  • Official site

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Worshipful Company of Chartered Accountants in England and Wales. Company

Posted in Uncategorized by admin on the February 28th, 2008

The Worshipful Company of Chartered Accountants in England and Wales is one of the Livery Companies of the City of London. The organisation became a Livery Company in 1977. The Company promotes the practice of accounting by awarding prizes to students in the field. It also supports general charities.

The Company ranks eighty-sixth in the order of precedence for Livery Companies. Its motto is True and Fair.


External link

  • The Chartered Accountants’ Company

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Deck department. one-way deck

Posted in Uncategorized by admin on the February 28th, 2008

The Deck Department is an organizational unit aboard naval and merchant ships. A Deck Officer is an officer serving in the deck department.


Merchant shipping

The main work of the deck department is proper watchstanding and the maintenance of the ship’s hull, cargo gear, and accommodations as well as the ship’s life saving and firefighting appliances.

A typical deck department for a merchant ship would include:

  • (1) Chief Officer/Chief Mate
  • (1) Second Officer /Second Mate
  • (1) Third Officer / Third Mate
  • (0-1) Boatswain
  • (2-6) Able Seamen
  • (0-2) Ordinary Seamen

Depending on the size and employment of the ship, a boatswain may be employed. If carried, the boatswain, generally a senior able seaman will act as a foreman of the ship’s deck crew and as the chief mate’s representative on deck.

The chief mate is the head of the deck department. This involves administrative tasks such as scheduling work, quality control, coordinating with other departments, and conflict resolution. The chief mate also compiles supply, overtime, and cost control records, and requisitions or purchases stores and equipment.

Due to IMO regulations, larger cargo and passenger ships generally carry at least three able seamen and may carry ordinary seamen.

The ship’s other deck officers, generally a Second Mate and Third Mate are also members of the deck department.

Other shipboard departments typically include the engine department and the steward’s department.


Naval usage

In the military, the deck department comprises sailors who perform a variety of functions depending on ship type and size.

Examples include maintenance and upkeep of the ship, handling of the ship’s rigging and ground tackle, coordination of underway replenishment operations, conductance of minesweeping operations, maintenance and operation of the ship’s boats, supervision of diving and salvage operations (including towing), and serving as shipboard seamanship specialists. Undesignated seamen, or those who have not selected a rating (e.g. job or vocation), are normally the most junior sailors onboard and are usually sent to the Deck Department for their first assignment.

Deck Department professionals are led by Boatswain’s Mates, sailors who have chosen seamanship as their primary area of expertise. Depending on ship type and size, the Deck Department can be a division or ship’s department. On some ships the First Lieutenant serves as the Deck Department’s division officer and is a junior officer (usually an Ensign or Lieutenant Junior Grade) while the Operations Officer serves as the department head. On others the Deck department is its own department, reporting directly to the ship’s Commanding Officer.


See also

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Anaconda (poker). cards

Posted in Uncategorized by admin on the February 28th, 2008

Anaconda is a variety of the card game poker, also called “Pass The Trash Poker.”


Simple Play

This version of the game is also called “3-2-1 Anaconda” or “3-2-1 Left.”

Each player is dealt 6 cards. They then each select 3 cards to be passed to the player on their left. These cards are simply set on the table near their left-most opponent. No players get to see their new 3 cards until everyone has made a pass. Afterward, the players repeat the process, only with 2 cards, then again with 1 card. Players then discard 1 card to make their best 5-card Poker hand.

In this version of the game, up to 8 people can play, passing out a total of 48 cards and having 4 left over. A 9th person can be added with the use of both Jokers as Wild cards.


Betting

Betting can be included in the simple version of the game. Set up general Poker staples such as the dealer button, blinds, and/or antes. Have a round of betting occur before the first pass of 3 cards, then again after every card pass is made, and ending with a showdown if necessary. If a player folds at anytime, then they are no longer involved in card passing.


Variations

Anaconda can be changed in many possible ways, such as:

  • Altering the amount of starting cards (7 cards is common).
  • Altering the amount of cards passed.
  • Altering who the cards are passed to, possibly per round.
  • Incorporating Joker cards.
  • Including only one betting round & showdown after all passing rounds.
  • Removing all betting rounds and playing without money/chips.


References

  • Anaconda at casinocity.com

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Objectory. The object of

Posted in Uncategorized by admin on the February 28th, 2008

Objectory is an object-oriented methodology mostly created by Ivar Jacobson, who is also responsible for object-oriented software engineering.

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List of asteroids/106001–107000. nine. edit

Posted in Uncategorized by admin on the February 28th, 2008

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”001″| 106001–106100 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”101″| 106101–106200 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”201″| 106201–106300 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”301″| 106301–106400 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”401″| 106401–106500 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”501″| 106501–106600 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”601″| 106601–106700 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”701″| 106701–106800 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”801″| 106801–106900 [ edit]

! colspan=”5″ style=”background-color:silver;text-align:center;” id=”901″| 106901–107000 [ edit]

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Penguin (solitaire). Liberty Playing Card Company

Posted in Uncategorized by admin on the February 28th, 2008

Penguin is a solitaire card game, invented by David Parlett, which uses a deck of 52 playing cards. Because of its game play, it belongs to the same family of solitaire card games as Freecell and Eight Off.

First, a card is dealt; this is the “beak.” The player must take note of this card because while the rest of the deck is dealt, the three cards with the same rank as the beak are immediately placed on the foundations. The beak, on the other hand, is left in the tableau as the bottom card of the first of seven columns, each containing seven cards. While dealing, no column should be left out, so when a card that is the same rank as the beak is placed on the foundations as it is dealt, the next card will take its place.

The object of the game is to build the foundations up in suit up to the card that is a rank lower than the beak. For example, if the beak is a ten, the last card of each foundation should be a nine; if it is an Ace, the last card of each foundation should be a King. It depends on the beak itself.

The cards on the tableau are built down by suit. Cards are moved one a time, unless a suit sequence of cards is formed, which can be moved as a unit. When a space occurs, only a king or a suit sequence starting with a king can be placed on it.

Above each column is a cell (seven in all) which can be used to store a single card to be played later. The seven cells are collectively called the “flipper” and they can only hold seven cards in all, one for each cell.

The game is won when all cards are built onto the foundations. Chances of achieving this are high, but it is generally a good idea to free the beak first.

See also: solitaire terminology

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Real-time card game. Playing Card

Posted in Uncategorized by admin on the February 28th, 2008

A real-time card game is a card game in which all players may act simultaneously (that is, in real-time).

The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball.

There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to “slap” a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz.

Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers’ Wall-Street-themed Pit.

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Jordan Stone. Playing

Posted in Uncategorized by admin on the February 28th, 2008

Jordan Stone (born March 16, 1984) is an American soccer player, currently retired.

Stone skipped college, signing a Project-40 contract with the league in 2002, and was thence drafted 15th overall in the 2002 MLS SuperDraft by his hometown Dallas Burn. Despite his reputation as a phenom, Stone has struggled to get playing time with the Burn. In his first season, Stone appeared in 4 games, playing only for 91 minutes; things seemed to be changing in 2003, however, as he played 1057 minutes while appearing in 16 games. However, Stone has again struggled in 2004, as the team’s direction under new coach Colin Clarke and competition from acquisition Simo Valakari has again relegated Stone primarily to the bench. Stone announced his retirement from professional soccer on 25 October 2004, in order to pursue a college degree at Texas Tech University.

Stone has significant playing time for the Youth U.S. national teams, playing in the 1999 FIFA U-17 World Championship, and playing an important role for the US Under-20 team, playing in the 2003 FIFA World Youth Championship.

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Flower induction. flower

Posted in Uncategorized by admin on the February 28th, 2008

Physiological process in the plant by which the shoot apical meristem becomes competent to develop flowers. Biochemical changes at the apex, particularly those caused by cytokinins, accompany this process. Usually flower induction is followed by flower differentiation, with some notable exceptions such as in kiwifruit, where the two processes are separated.

Flower induction can be reversed, but flower differentiation is irreversible, because anatomical changes are in place.

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Context (computing). are smaller

Posted in Uncategorized by admin on the February 27th, 2008

In computer science, a task context (process, thread …) is the minimal set of data used by this task that must be saved to allow a task interruption at a given date, and a continuation of this task at the point it has been interrupted and at an arbitrary future date. The concept of context assumes significance in the case of interruptible tasks, wherein upon being interrupted the processer saves the context and proceeds to serve the Interrupt service routine. Thus the smaller the context the smaller is the latency.

These data are located in :

  • Processor registers
  • Memory used by the task
  • On some Operating systems, control registers used by the system to manage the task

The storage memory (files) is not concerned by the “task context” in the case of a context switch; even if this can be stored for some uses (Checkpointing).


See also

  • state (computer science)
  • context management

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Expression-oriented programming languages. oriented

Posted in Uncategorized by admin on the February 27th, 2008

An expression-oriented programming language is a programming language where (nearly) every construction is an expression and yields a value. Macro definitions, preprocessor commands, and declarations are often treated as statements in expression-oriented languages. Some expression-oriented languages introduce a void return type to be yielded by expressions that have only side-effects.

ALGOL 68 is an example of an expression-oriented language. Pascal is not. All functional programming languages are expression-oriented.

Expression-orientation can be confusing in imperative programming languages, as many commands used normally as statements are in fact expressions. For example, assignment in the C programming language is an expression, not a statement. This allows for the following confusion:

if (x = 1) {
 ...
} else {
  /* this branch is never executed */
}

The condition of the if is the result of the expression x = 1, which is 1. Thus the if will always execute the true branch. The above is often confused with:

if (x == 1) {
  ... /* executed if x is 1 */
} else {
  ... /* executed if x is not 1 */
}

For this reason, many programmers write the constant first in conditionals, as 1 = x is a syntax error, and mistyping = for == will not result in a bug.

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Edoc. The object of all

Posted in Uncategorized by admin on the February 27th, 2008

EDOC is an abbreviation for multiple terms:

  • Enterprise Distributed Object Computing, a standard of the Object Management Group
  • Edoc is short for “electronic document”. It is a slang term for an etext.

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Captive Queens. cards like

Posted in Uncategorized by admin on the February 27th, 2008

Captive Queens is a solitaire card game using a deck of 52 playing cards. The game is so named because the queens are being “enclosed” as the foundations are built.

There are two ways that the queens are played in this game: either they are laid in the center of the tableau immediately or shuffled into the deck and laid out later. Either way, their role is just purely decorative and have no further part in the game.

The game starts by laying the cards from the stock one at a time into a wastepile in search for fives or sixes. Once any of these cards are found, it becomes a foundation and can be placed on a circle surrounding the area where queens are placed; it can be built upon immediately. The foundations’ places in this circle are irrelevant.

The fives are built down and the sixes are built up, all by suit. Here’s the chart of which cards are placed on these cards:

5 4 3 2 A K
6 7 8 9 10 J

After the foundation cards are found, the rest of the stock is dealt to look for cards that can be built in to the foundations. In case the queens are shuffled into the deck, when a queen is found, it is placed on the center.

Once the stock runs out, the cards are gathered from the wastepile and become the new stock from which cards are to be dealt. This can only be done twice in the whole game.

The game is won when all the cards are in the foundations with the face cards (kings and jacks) are at the top of each foundation, like the thumbnail at the right.

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Waybayouse Liberty. Liberty Playing Card

Posted in Uncategorized by admin on the February 27th, 2008

Waybayouse Liberty or Wabyhouse Liberty was a liberty in the county of Dorset, England, containing part of the parish of Upwey.

See List of liberties in Dorset.

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Yalgorup National Park. stiffer than Western

Posted in Uncategorized by admin on the February 27th, 2008

Yalgorup is a national park in Western Australia (Australia), 105 km south of Perth.

Fact sheet

130 km²

  • Coordinates:
  • Date of establishment: 1966
  • Managing authorities: Department of Conservation and Land Management
  • IUCN category: II

  • See also

    • Protected areas of Western Australia

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    1971 in games. games

    Posted in Uncategorized by admin on the February 27th, 2008

    see also: 1970 in games, 1972 in games


    Games released or invented in 1971

    • Alexander the Great
    • Hardtack
    • Landslide


    See also

    • 1971 in video gaming

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    Four-handed All Fours. are Japanese playing cards

    Posted in Uncategorized by admin on the February 27th, 2008

    Four-handed All Fours is a four player card game.


    Method of play

    The players cut to decide who shall be partners;
    the two highest playing against the two lowest, and
    facing each other, as at Whist. The right to the
    first deal is decided, by the cut, the highest dealing.
    Afterwards each player deals in rotation.

    The dealer and the elder hand alone look at their
    cards in the first instance, the option of begging
    resting with the latter. The other two players
    must not take up their cards till the dealer has
    decided whether he will “give one” or “run the
    cards” for a new trump.

    The players play in succession as at Whist, four
    cards constituting a trick. In other respects, the
    play is the same as in the two-handed All Fours.


    card values

    • For each ten (trump or otherwise) 10
    • For each ace 4
    • For each king 3
    • For each queen 2
    • For each knave 1

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    Triskaidecagon. they make regular playing

    Posted in Uncategorized by admin on the February 27th, 2008

    In Geometry, a triskaidecagon is a polygon with 13 sides and angles. The measure of each internal angle of a regular triskaidecagon is approximately 152.308 degrees, and the area with side length a is given by

    <math>A = \frac{13}{4}a^2 \cot \frac{\pi}{13} \simeq 13.1858 a^2.</math>

    A regular triskaidecagon is not constructible with compass and straightedge. However, it is constructible using a Neusis construction.


    External links

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    Seal of Wisconsin. representing the

    Posted in Uncategorized by admin on the February 27th, 2008

    The Secretary of State is the keeper of Wisconsin’s great seal.

    The Wisconsin State Seal contains the coat of arms of the State.

    • Forward, the state motto, at its top
    • A badger, the state animal, immediately beneath this
    • The supporters are a sailor and a yeoman; while the latter, “resting on a pick,” is so described, he is (arguably incorrectly, but for the reason of the pick) shown as a miner. Two of the most economically important industries/professions at the time of the state’s founding in 1848 were sailing and mining. Farming did not come until much later - the Southeast Wisconsin area not being a hub of farming until after the mass immigration of the early 20th century
    • Inside the State Shield:
      • A plough, representing the farmers of Wisconsin
      • A pick and shovel, as per Wisconsin’s important coal and iron mining industry at the time of its founding
      • An arm and hammer representing artisans and laborers
      • An anchor, again representing the shipping industry
      • At its center the U.S. shield including the motto E Pluribus Unum
    • A cornucopia representing the plenty of the state
    • Bars of lead, representing mineral wealth and the 13 original United States.

    The State Seal emphasises mining and shipping. At the time of Wisconsin’s founding in 1848 the mining of coal and iron was a huge industry that ended by the early 20th century due to the metals being mined out, although there are still substantial untapped iron reserves in Northern Wisconsin and the Upper Peninsula currently guarded by Native American reservations, National Parks, and remoteness (i.e., isolation).

    The State was also a particularly important shipping region as the primary link from the St. Lawrence Seaway to the Mississippi River via Portage, Wisconsin. This was quickly phased out thanks to railways in the late 19th century.

    Wisconsin’s wood and paper industry (particularly, the Fox River Valley area) did not begin until raillines phased out the importance of Wisconsin’s access to the Mississippi, leaving the US Army Corps of Engineer dams, built in the 1850s, available to float logs down the Fox River to the Oshkosh paper industry.

    Wisconsin’s farming industry did not become so prevalent until German settlers arrived during the early 20th century. Indeed, German was the first language of more Wisconsin residents than English preceding World War II! Even today, German is the most popular second language of Wisconsin residents (not Spanish, which is the most common first language besides English, in Wisconsin).

    The Wisconsin State Seal is displayed in all courtrooms in Wisconsin, and in the case of county circuit courts often alongside the county seal. It is also the centerpiece of the state flag, which is basically the State Seal on a blue background.

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    Total Control. total closest to nine.

    Posted in Uncategorized by admin on the February 27th, 2008

    “Total Control” is complete domination and/or manipulation of another subject. When something is brainwashed and will do anything for the person who has “Total Control”

    Total Control® is also the trade name for the telecommunications infrastructure equipment also known as TC1000 or TC2000. It was originally manufactured by U.S. Robotics as an analog modem platform until the takeover by 3Com Corporation in 1997. It was then held in the wholly owned subsidiary of 3Com named CommWorks Corporation until CommWorks was sold to UTStarcom in 2003.

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